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US 9,849,375 B2Granted
Game program and game device
AssigneeKabushiki Kaisha Sega Games
InventorJun Matsunaga
Life of this patent
Estimating the term…
Abstract
A game program causes a computer to implement a player character movement control function of controlling a player character to move from its home position toward a target movement position which has been set and, when a predetermined condition is met after the player character has moved to the set target movement position, controlling the player character to move from the current position to a second area including the home position.
Claims9
A computer-implemented method comprising executing on a processor the steps of:
- setting a game area, the game area comprising at least a first area in which a target movement position of an enemy character can be set, a second area including a number of sub-areas in which a home position of a player character can be set, and a third area in which a target movement position of the player character can be set;
- setting an initial position of the enemy character in an area other than the first and second areas in the game area, and setting a target movement position of the enemy character in the first area, and controlling the enemy character to move from the initial position toward the target movement position that has been set;
- setting the home position in one of the sub-areas for each of a number of player characters, and setting a target movement position of the player character in the third area in response to an operation input to the computer, and controlling the player character to move from the home position toward the target movement position that has been set;
- controlling the player character and the enemy character to fight against each other in accordance with a positional relationship between the player character and the enemy character;
- and
- terminating a game in the case where a predetermined condition is met;
- wherein
- after one player character of the number of player characters has been moved to the set target movement position, the processor automatically moves the one player character to return the one player character from the current position back to the home position in which the one player character was originally located.
5 more elements
A game device comprising:
- a processor configured to
- accept an operation by a player;
- set a game area, the game area comprising at least a first area in which a target movement position of an enemy character can be set, a second area including a number of sub-areas in which a home position of a player character can be set, and a third area in which a target movement position of the player character can be set;
- set an initial position of the enemy character in an area other than the first and second areas in the game area, set a target movement position of the enemy character in the first area, and control the enemy character to move from the initial position toward the target movement position that has been set;
- set the home position in one of the sub-areas for each of a number of player characters, set a target movement position of the player character in the third area in response to an operation input to the operation unit, and control the player character to move from the home position toward the target movement position that has been set;
- control the player character and the enemy character to fight against each other in accordance with a positional relationship between the player character and the enemy character;
- and
- terminate a game in the case where a predetermined condition is met;
- wherein
- after one player character of the number of player characters has been moved to the set target movement position, the processor automatically moves the one player character to return the one player character from the current position back to the hope position in which the one player character was originally located.
7 more elements
Dependencies are inferred from the claim text.