Method and apparatus for improving efficiency without increasing latency in emulation of a legacy application title
AssigneeSony Interactive Entertainment Inc.
InventorsJacob P. Stine, Victor Octav Suba Miura
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AssigneeSony Interactive Entertainment Inc.
InventorsJacob P. Stine, Victor Octav Suba Miura
Estimating the term…
Aspects of the present disclosure describe methods and apparatuses for improving efficiency in emulation. An emulated CPU receives inputs and generates a first set of frames. The frames are stored in a buffer on the emulator. Once all of the frames in the first set of frames have been produced, the contents of the buffer may be delivered to an emulated GPU. Each frame is then rendered by the emulated GPU. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
A non-transitory computer readable medium containing program instructions for reducing latency in graphics processing of an emulated title over a network on an emulator having an emulated CPU and an emulated GPU, which are configured to operate in parallel, and wherein execution of the program instructions by one or more processors of a computer system causes the one or more processors to carry out a method, the method comprising:
A method in an emulator having an emulated central processing unit (CPU), and an emulated graphics processing unit (GPU) which are configured to operate in parallel, the method comprising:
An emulator configured to operate on a network, comprising:
Dependencies are inferred from the claim text.