Systems and methods for managing video game titles and user play metrics for video game titles executing on a game cloud system
AssigneeSony Interactive Entertainment America LLC
InventorDavid Perry
Life of this patent
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Abstract
Methods for managing video game title and user play metrics for video game titles executed on a game cloud system includes determining that the video game title has been obtained from an online retailer, by a user. The method further includes enabling execution of game play of the video game title on the game cloud system. Game play metrics for the video game title during execution of game play, is monitored. Selected game play metrics for the video game title are identified. The selected game play metrics are communicated to the online retailer to enable classification of the user that obtained the video game title from the online retailer.
Claims17
A method for managing video game title and user play metrics for video game titles executed on a game cloud system, comprising:
- determining that the video game title has been obtained from an online retailer by a user for use on the game cloud system, wherein the online retailer is an entity that enables procurement of the video game title but does not enable execution of the video game title by the online retailer;
- enabling execution of game play of the video game title on the game cloud system after procurement from the online retailer;
- monitoring game play metrics of the user for the video game title during execution of game play;
- filtering select ones of the game play metrics of the user for the video game title from execution of game play, wherein the filtering includes selectively excluding confidential data that identifies the user by use of a token to identify one or more attributes of the user;
- and
- communicating, by the game cloud system via a network interface, the select ones of the game play metrics to a server of the online retailer with instructions to update fields associated with the video game title stored in a database at the online retailer, the updates to the fields used for classification of the video game title and the user that obtained the video game title from the online retailer, wherein the select ones of the game play metrics communicated to the server of the online retailer include use data of the user for the video game title that is a result of execution of the video game title by the game cloud system,
- wherein the fields that include the use data from the game cloud system are used to augment procurement related data of the video game title rendered on a webpage that has the video game title at the online retailer,
- wherein execution of game play of the video game title includes executing game code for the video game title on the game cloud system, the execution of game code produces a stream of video frames that are compressed at the game cloud system and transmitted to a client device for rendering,
- wherein the method is executed by processors of one or more servers within the game cloud system.
A method for managing video game title and user play metrics for video game titles executed on a game cloud system, comprising:
- detecting obtainment of the video game title by a user from an online retailer for use on the game cloud system, wherein the online retailer is an entity that enables procurement of the video game title but not execution of the video game title;
- enabling execution of game play of the video game title on the game cloud system after detecting obtainment of the video game title from the online retailer;
- receiving user interactive input from the user during game play of the video game title, the user interactive input used to update game metrics of the video game title and the user play metrics of the user at the game cloud system;
- filtering select ones of the game metrics and the user play metrics from the user interactive input received during the game play of the video game title, wherein filtering includes selectively excluding confidential data that identifies the user by use of a token to identify one or more attributes of the user;
- and
- transmitting, by the game cloud system via a network interface, the select ones of the user play metrics of the user and game metrics of the video game title to a server of the online retailer with instructions to update corresponding user play metrics of the user and game metrics of the video game title stored in a database at the online retailer that is accessible to the server, the updated user play metrics and the game metrics used for classification of the user and the video game title at the online retailer, wherein the select ones of the user play metrics and game metrics transmitted by the game cloud system to the online retailer includes use data by the user for the obtained video game title that is a result of execution of the video game title on the game cloud system, the updates of the use data provided by the game cloud system dynamically augmenting procurement related data of the video game title rendered on a webpage that has the video game title at the online retailer,
- wherein execution of game play includes executing game code of the video game title on the game cloud system, the execution of game play produces a stream of video frames that are compressed at the game cloud system and transmitted to a client device for rendering, and wherein the method is executed by one or more processors of the game cloud system.
A system for managing video game title and user play metrics for video game titles executed on a game cloud system, comprising:
- the game cloud system including,
- a virtual machine server to execute a game processor, the virtual machine server of the game cloud system communicatively connected to a server hosted by an online retailer, wherein the online retailer provides procurement related data for video game titles on a webpage of a website hosted by the online retailer, the game processor including programming logic to,
- determine that a video game title has been obtained by a user from the online retailer for use on the game cloud system, the online retailer being an entity that enables procurement of the video game title but not execution of the video game title on the server of the online retailer;
- enable execution of game play of the video game title on the game cloud system after procurement from the online retailer, wherein programming logic for execution of game play includes programming logic to execute game code on the game cloud system, the execution produces a stream of video frames that are compressed and transmitted to a client device for rendering;
- monitor game play metrics of the user for the video game title during execution of the game play;
- filter select ones of the game play metrics of the user for the video game title gathered during execution of the game play, wherein the programming logic to filter includes programming logic to selectively exclude confidential data that identifies the user by use of a token to identify one or more attributes of the user;
- and
- communicate, via a network interface, the select ones of the game play metrics to the online retailer server with instructions to update fields associated with the video game title stored in a database at the online retailer, the updates to the fields used to enable classification of the user and the video game title available at the online retailer server, wherein the select ones of the game play metrics includes use data of the user for the obtained video game title that is a result of execution of the video game title by the game cloud system, wherein updates that include the use data from the game cloud system are used to augment procurement related data of the video game title on the webpage at the online retailer.
Dependencies are inferred from the claim text.