Providing social network content in games
AssigneeZynga Inc.
InventorsJinming Cao, Lin Hou, Chao Guo, Xingguang Yu, Huiqiang Liu, Kerry Yang, Lin Lin
Life of this patent
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Abstract
An apparatus and method for providing social network content in an online game is disclosed herein. Content is obtained from a social network site and is displayed within the game. The game also provides a mechanism for the user of the game to generate content to the posted within the social network from within the game. Such generated content is automatically posted in the social network for a recipient specified by the user.
Claims13
A method for providing social network content in a computer-implemented game, the method comprising:
- retrieving, using a processor, social network content generated by a first social network account, in a social network service, having a social network connection with a second social network account of a user of the game, the social network content including a message generated by the first social network account;
- identifying a non-interactive game element displayed within a user interface of the game;
- changing the non-interactive game element to an interactive game element representative of the first social network account;
- displaying the social network content coincident with display of the interactive game element;
- in response to detecting an actuation action applied to the interactive game element by the user of the game, displaying a communications functionality, the communications functionality including a selectable reply functionality;
- receiving a selection of the reply functionality by the user of the game;
- receiving at the communications functionality gaming content generated by the user of the game;
- and
- transmitting the gaming content generated by the user to the first social network account.
A non-transitory computer readable medium including instructions, when executed by a processor, causes the processor to perform operations comprising:
- retrieving, using a processor, social network content generated by a first social network account, in a social network service, having a social network connection with a second social network account of a user of the game, the social network content including a message generated by the first social network account;
- identifying a non-interactive game element displayed within a user interface of the game;
- changing the non-interactive game element to an interactive game element representative of the first social network account;
- displaying the social network content coincident with display of the interactive game element;
- in response to detecting an actuation action applied to the interactive game element by the user of the game, displaying a communications functionality, the communications functionality including a selectable reply functionality;
- receiving a selection of the reply functionality by the user of the same;
- receiving at the communications functionality gaming content generated by the user of the game;
- and
- transmitting the gaming content generated by the user to the first social network account.
A computer system, comprising:
- a processor;
- a memory device holding an instruction set executable on the processor to cause the computer system to perform operations comprising:
- retrieving, using a processor, social network content generated by a first social network account having a social network connection with a second social network account of, the social network content including a message generated by the first social network account
- identifying a non-interactive game element displayed within a user interface of the game;
- changing the non-interactive game element to an interactive game element representative of the first social network account;
- displaying the social network content coincident with display of the interactive game element;
- in response to detecting an actuation action applied to the interactive game element by the user of the game, displaying a communications functionality, the communications functionality including a selectable reply functionality;
- receiving a selection of the reply functionality by the user of the game;
- receiving at the communications functionality gaming content generated by the user of the game;
- and
- transmuting the gaming content generated by the user to the first social network account.
Dependencies are inferred from the claim text.