Determining whether object is genuine or fake in Metaverse
AssigneeActivision Publishing, Inc.
InventorsKiyokuni Kawachiya, Michiaki Tatsubori
Life of this patent
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AssigneeActivision Publishing, Inc.
InventorsKiyokuni Kawachiya, Michiaki Tatsubori
Estimating the term…
A server computer is connected to a plurality of client computers through a network, and controls objects in a Metaverse accessed by the client computers. The server computer includes a storage unit for storing an object ID specifying an object accessible in the Metaverse by the plurality of client computers and authenticity information associated with the object ID. The authenticity information indicates that the object is genuine. The server computer also includes a communication unit for communicating with each of the client computers. The server computer also includes an enquiry unit for causing the communication unit to transmit the authenticity information corresponding to the object ID to at least one of the plurality of client computers upon receipt of an enquiry request to enquire about the object ID of the object from one of the plurality of client computers.
A computer-implemented method of determining whether an object is genuine or fake in a Metaverse, the method being implemented in a computer system having one or more physical processors programmed with computer program instructions that, when executed by the one or more physical processors, cause the computer system to perform the method, the method comprising:
A system for determining whether an object is genuine or fake in a Metaverse, the system comprising:
A computer program product for determining whether an object is genuine or fake in a Metaverse, the computer program product comprising:
Dependencies are inferred from the claim text.