Gaming device, program, system, and arcade gaming device
AssigneeKabushiki Kaisha Sega Games
InventorHiroshi Masui
Life of this patent
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Abstract
In order to improve the tempo of a game, a gaming device 100 has permission means (308) for, when execution means (306) starts to execute a game action in a game, permitting the execution by subtracting a consumption value according to the game action from an execution acceptable value for the game action, temporal recovery means (318) for allowing for recovery of the execution acceptable value resulting from the subtraction, as time passes using a recovery upper limit value as an upper limit, and payment recovery means (320) for allowing for recovery of the execution acceptable value resulting from the subtraction, based on payment or use of a game item obtained by the payment, even when the recovery upper limit value is exceeded.
Claims10
A gaming device comprising:
- an execution part that executes a game action in a game;
- a storage part that stores an execution acceptable value for the game action;
- a permission part that in order for the execution part to start to execute the game action, permits the execution by subtracting a consumption value according to the game action from the execution acceptable value;
- a temporal recovery part that allows for recovery of the execution acceptable value resulting from the subtraction by the permission part, as time passes using a recovery upper limit value as an upper limit;
- and
- a payment recovery part that allows for recovery of the execution acceptable value resulting from the subtraction by the permission part, based on payment or use of a game item obtained by the payment, even when the recovery upper limit value is exceeded.
A program allowing a computer to execute:
- an execution step of executing a game action in a game;
- a permission step of, in order for the execution of the game action in the execution step to be started, permitting the execution by subtracting a consumption value according to the game action from an execution acceptable value for the game action;
- a temporal recovery step of allowing for recovery of the execution acceptable value resulting from the subtraction in the permission step, as time passes using a recovery upper limit value as an upper limit;
- and
- a payment recovery step of allowing for recovery of the execution acceptable value resulting from the subtraction in the permission step, based on payment or use of a game item obtained by the payment, even when the recovery upper limit value is exceeded.
A system comprising:
- an execution part that executes a game action in a game;
- a storage part that stores an execution acceptable value for the game action;
- a permission part that in order for the execution part to start to execute the game action, permits the execution by subtracting a consumption value according to the game action from the execution acceptable value;
- a temporal recovery part that allows for recovery of the execution acceptable value resulting from the subtraction by the permission part, as time passes using a recovery upper limit value as an upper limit;
- and
- a payment recovery part that allows for recovery of the execution acceptable value resulting from the subtraction by the permission part, based on payment or use of a game item obtained by the payment, even when the recovery upper limit value is exceeded.
An arcade gaming device installed in a gaming facility, the arcade gaming device comprising:
- an operation part that operates a game in accordance with a player's operation;
- a reception part that receives payment;
- a game start part that starts the game in accordance with operation of the operation part without the payment;
- an execution part that executes a game action in the game in accordance with the operation of the operation part;
- a storage part that stores an execution acceptable value for the game action;
- a permission part that in order for the execution part to start to execute the game action, permits the execution by subtracting a consumption value according to the game action from the execution acceptable value without the payment when the execution acceptable value is equal to or larger than the consumption value;
- a temporal recovery part that allows for recovery of the execution acceptable value, as time passes using a recovery upper limit value as an upper limit;
- and
- a payment recovery part that allows for recovery of the execution acceptable value based on payment or use of a game item obtained by the payment, even when the recovery upper limit value is exceeded.
Dependencies are inferred from the claim text.