Techniques and workflows for computer graphics animation system
AssigneeDigitalfish, Inc.
InventorsDaniel Lawrence Herman, Mark J. Oftedal
Life of this patent
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AssigneeDigitalfish, Inc.
InventorsDaniel Lawrence Herman, Mark J. Oftedal
Estimating the term…
The disclosed implementations describe techniques and workflows for a computer graphics (CG) animation system. In some implementations, systems and methods are disclosed for representing scene composition and performing underlying computations within a unified generalized expression graph with cycles. Disclosed are natural mechanisms for level-of-detail control, adaptive caching, minimal re-compute, lazy evaluation, predictive computation and progressive refinement. The disclosed implementations provide real-time guarantees for minimum graphics frame rates and support automatic tradeoffs between rendering quality, accuracy and speed. The disclosed implementations also support new workflow paradigms, including layered animation and motion-path manipulation of articulated bodies.
A computer graphics animation method, wherein user inputs are received by a computer graphics application and motion sequences of elements of a geometric model in a scene space are output corresponding, at least approximately, to the user inputs, the method comprising:
A system, comprising:
A computer program product, stored on a non-transitory storage device, operable to cause one or more processors coupled to the non-transitory storage device to perform operations comprising:
Dependencies are inferred from the claim text.