User-input control device toggled motion tracking
AssigneeMicrosoft Technology Licensing, LLC
InventorMichael Anthony Hall
Life of this patent
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Abstract
On a computing system, a method includes receiving a depth video, producing a machine-understandable model of a player interacting with a user-input control device from the depth video, controlling operation of the computing system without influence of the machine-understandable model responsive to receiving a control signal from a user-input control device while the user-input control device is in an attached state, and controlling operation of the computing system with influence of the machine-understandable model responsive to receiving the control signal from the user-input control device while the user-input control device is in a detached state.
Claims20
On a computing system, a method comprising:
- receiving a depth video;
- producing a machine-understandable model of a player interacting with a user-input control device from the depth video, the machine-understandable model indicating a three dimensional position of the player;
- spatially resolve the three-dimensional position of the machine-understandable model relative to a three-dimensional position of the user-input control device;
- controlling operation of the computing system without influence of the machine-understandable model responsive to receiving a control signal from a user-input control device while the user-input control device is in an attached state;
- and
- controlling operation of the computing system with influence of the machine-understandable model responsive to receiving the control signal from the user-input control device while the user-input control device is in a detached state.
A computing system comprising:
- a logic machine;
- a storage machine holding instruction executable by the logic machine to:
- receive a depth video;
- perform skeletal modeling on the depth video to produce a skeletal model of a player interacting with a user-input control device;
- spatially resolve a three-dimensional position of the user-input control device relative to a three-dimensional position of the skeletal model in the depth video;
- and
- control operation of the computing system with influence of the three-dimensional position of the user-input control device relative to the three-dimensional position of the skeletal model responsive to receiving a control signal from the user-input control device while the user-input control device is in a detached state.
On a computing system, a method comprising:
- receiving a depth video;
- performing skeletal modeling on the depth video to produce a first skeletal model of a first player and a second skeletal model of a second player;
- performing a first operation responsive to receiving a control signal associated with an actuation of an input mechanism of the user-input control device while the user-input control device is in an attached state;
- performing a second operation different than the first operation responsive to receiving the control signal while the user-input control device is in a detached state and the actuation is performed by the first player;
- and
- performing a third operation different than the first operation and the second operation responsive to receiving the control signal while the user-input control device is in the detached state and the actuation is performed by the second player.
Dependencies are inferred from the claim text.