Interactive video game system comprising toys with rewritable memories
AssigneeActivision Publishing, Inc.
InventorsPaul Reiche, Ray West, Robert Leyland, Daniel Neil, Kern Corrigan
Life of this patent
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Abstract
The invention disclosed herein relates to a video game system comprising a video game console and an object or toy used in connection with the video game console, wherein the object or toy has a rewritable data storage device, and wherein the video game console stores information in the rewritable data storage device in response to game play events occurring in a first gaming session. The stored information is subsequently retrieved by the video game console in a second gaming session, and the retrieved information is used to conduct the game play of the second gaming session.
Claims23
A method useful in providing video game play using a game device, comprising:
- loading information of a first game character from a first toy into the game device through a peripheral;
- providing gameplay in a virtual world in which the first game character, controlled by a user using user inputs, encounters a second game character, the second game character controlled by video game instructions of the video game;
- determining an occurrence of a predefined game event involving the first game character and the second game character;
- in response to determining the occurrence of the predefined game event involving the first game character and the second game character, simulating transfer of the second game character from the virtual world to the physical world in a sensory perceivable manner;
- and
- storing information of the second game character in memory of a second toy through the peripheral.
A method useful in providing video game play using a game device, comprising:
- loading information of a first game character from a first toy into the game device through a first peripheral;
- loading information of a second game character from a second toy through a second peripheral;
- providing gameplay in a virtual world in which the first game character, controlled by a user using user inputs, encounters a second game character, wherein the second game character is a game character controlled by another user using user inputs;
- determining an occurrence of a predefined game event involving the first game character and the second game character;
- in response to determining the occurrence of the predefined game event involving the first game character and the second game character, simulating transfer of the second game character from the virtual world to the physical world in a sensory perceivable manner;
- and
- storing information of the second game character in memory of a third toy through the first peripheral.
A peripheral device for use with a game device in providing videogame play comprising a virtual world, the peripheral device comprising:
- a housing having a region for placement of some toys and a cavity for receiving a portion of other toys,wherein toys placed on the region of the housing correspond to user controlled game characters in the videogame play;
- a first antenna for use in wirelessly communicating with toys on the region for placement of some toys;
- a second antenna for use in wirelessly communicating with toys having a portion received by the cavity;
- an interface for communicating information to a game console;
- a speaker;
- and
- at least one light source,
- wherein the first antenna wirelessly communicates information of a first user controlled game character for videogame play, the information being read from a first toy placed on the region, and in response to determining an occurrence of a predefined game event involving the first user controlled game character and a second game character in the virtual world, the second antenna wirelessly communicates data of the second game character to be stored in a memory of a second for having a portion received by the cavity.
Dependencies are inferred from the claim text.