Back to results
US 9,795,866 B2Granted
Systems and methods for dynamic blocks forming a passageway
OwnerJeb Belcher, Earl Wilson Belcherinventors
Life of this patent
Estimating the term…
Abstract
Embodiments disclosed herein describe systems and methods for games with individual and independent pieces that are configured to move to create new routes and boards. Embodiments may include a series of symmetrical or asymmetrical blocks that can be dynamically moved or repositioned to for a maze with shifting channels or patterns.
Claims15
A board game system comprising:
- a plurality of blocks configured to form a changing passageway based in part in the orientation of the plurality of blocks with respect to each other;
- the plurality of blocks including;
- a base with planar sidewalls and a level bottom surface,
- projections extending away from an upper surface of the base, the projections extending from a first edge of the base to a second edge of the base;
- a channel positioned between the projections, the channel extending from a first corner of the block to a second corner of the block, wherein sidewalls of the projections define the channel, wherein a first projection positioned on the first edge of the base to the second edge of the base of a first block is configured to be positioned adjacent to a second projection positioned on a second block;
- grooves positioned at a third corner of the block and a fourth corner of the block, wherein upper surface grooves are positioned at a same vertical offset of an upper surface of the channel.
3 more elements
Dependencies are inferred from the claim text.