Bundling assets for mobile devices
AssigneeBally Gaming, Inc.
InventorsMichael J. Irby, II, Fredrik Arvidsson, Nisse A. Bergman, Per O. Hjelm, Markus P. Hogberg, Andreas D. Larsson
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AssigneeBally Gaming, Inc.
InventorsMichael J. Irby, II, Fredrik Arvidsson, Nisse A. Bergman, Per O. Hjelm, Markus P. Hogberg, Andreas D. Larsson
Estimating the term…
Bundled game assets are provided to game clients based on device characteristics of a client device. The game assets can include executable modules, audio data, video data, configuration files etc. A web site, for example, a game lobby, receives a request for a game from a client device. The game lobby receives device characteristics for the client device. The game lobby sends the device characteristics to a server. The server determines if an asset bundle has already been created for the client device based on the device characteristics. If an asset bundle has already been created, the asset bundle is provided to the client device. If an asset bundle does not exist for a client device having the indicated characteristics, the system creates an asset bundle, where at least some of the assets included in the bundle are determined, based at least in part, on the indicated device characteristics.
A method for delivering a game-asset bundle to a client device, the method comprising:
A non-transitory machine-readable storage medium having stored thereon instructions for causing one or more processors to perform operations for delivering a game-asset bundle to a client device, the operations including:
A wagering-game delivery system comprising:
A wagering-game delivery system comprising:
Dependencies are inferred from the claim text.