Controlling interactivity for gaming and social-communication applications
AssigneeBally Gaming, Inc.
InventorsBrian J. Barclay, Andrew C. Guinn
Life of this patent
Estimating the term…
Abstract
A wagering game system and its operations are described herein. In embodiments, the operations can include detecting a trigger in a wagering game associated with a first application. In some instances, the operations can further include causing a portion of wagering game content for the wagering game to become selectable. Further, in some examples, the operations can include selecting the portion of the wagering game content in response to one or more user inputs received via one or more input devices associated with a wagering game machine. The operations can further include transferring an element representing the selected portion from the wagering game to a second application different from the first application.
Claims19
A method of operating a wagering game machine, said method comprising:
- detecting a trigger in a casino wagering game associated with a wagering game application, wherein the casino wagering game is presented via an output device of the wagering game machine, wherein the wagering game machine includes a value input device configured to receive at least one form of physical money to increase a credit balance to make one or more wagers on the casino wagering game, and wherein the wagering game machine includes a cash-out device that provides a payout from the credit balance;
- in response to the trigger, causing a portion of wagering game content of the casino wagering game to become selectable via one or more input devices associated with the wagering game machine;
- after causing the portion of the wagering game content to become selectable, selecting, via at least one of one or more processors, the portion of the wagering game content in response to one or more user inputs received via the one or more input devices;
- after the selecting the portion of the wagering game content, transferring, via at least one of the one or more processors, an element representing the selected portion of the wagering game content from the casino wagering game to a social communication application, wherein the social communication application is independently executed, via at least one of the one or more processors, from the wagering game application;
- and
- performing a social communication function within the social communication application after the transferring the element to the social communication application, wherein the social communication function uses the element representing the selected portion of the wagering game content.
A wagering game system configured to play one or more regulated casino wagering games comprising:
- one or more display devices configured to present a depiction of wagering game content from a regulated casino wagering game;
- one or more input devices configured to detect user input associated with the regulated casino wagering game;
- a value input device configured to receive at least one form of physical money to increase a credit balance to make one or more wagers on the regulated casino wagering game;
- a cash-out device that provides a payout from the credit balance;
- one or more processing units;
- and
- one or more memory storage devices configured to store instructions, which when executed by at least one of the one or more processing units, cause the wagering game system to perform operations to
- detect a trigger in the regulated casino wagering game, wherein the regulated casino wagering game is associated with a wagering game application, and wherein the regulated casino wagering game is presented via the one or more display devices,
- in response to the trigger, cause a portion of the depiction of the wagering game content to become selectable via the one or more input devices,
- after causing the portion of the depiction of the wagering game content to become selectable, select the portion of the wagering game content in response to one or more user inputs received via the one or more input devices,
- after the portion of the depiction of the wagering game content is selected, transfer an element representing the selected portion of the depiction of the wagering game content from the wagering game application to a social communication application independently executed, via at least one of the one or more processing units, from the wagering game application, and
- perform a social communication function via the social communication application in response to the element being transferred to the social communication application, wherein the social communication function uses the element representing the selected portion of the wagering game content.
One or more non-transitory, machine-readable storage devices having instructions stored thereon, which when executed by a set of one or more processors of a wagering game machine cause the set of one or more processors to perform operations comprising:
- detecting a trigger in a wagering game associated with a wagering game application, wherein the wagering game is presented via an output device of the wagering game machine, wherein the wagering game machine includes a value input device configured to receive at least one form of physical money to increase a credit balance to make one or more wagers on the wagering game, and wherein the wagering game machine includes a cash-out device that provides a payout from the credit balance;
- in response to the trigger, causing a portion of wagering game content of the wagering game to become selectable via the wagering game application;
- causing a representation of the portion of the wagering game content to transfer to a social communication application independently executed by at least one of the set of one or more processors from the wagering game application, in response to one or more user inputs received via one or more input devices associated with the wagering game machine;
- and
- performing a social communication function within the social communication application in response to the transfer of the representation of the portion of the wagering game content to the social communication application, wherein the social communication function uses the representation of the portion of the wagering game content.
Dependencies are inferred from the claim text.