System and method for generation of shadow effects in three-dimensional graphics
AssigneeRobert Bosch GmbH
InventorsLincan Zou, Liu Ren
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AssigneeRobert Bosch GmbH
InventorsLincan Zou, Liu Ren
Estimating the term…
Methods for generating ground shadow and lighting effects for three-dimensional models include identifying polygon data for a three-dimensional model, generating a convex polygon around a base of the model, generating hard and soft shadow meshes in and around the base of the model, and rendering the model with the shadow meshes with a display device. Methods for generating wall shadows and lighting effects for the three dimensional models further include identifying an orientation and height of a polygon in the model that extends from a ground surface in a virtual environment, and rendering the model with a lighting texture applied to either the full polygon if the polygon height is less than a threshold height or to only a portion of the polygon below the threshold height if the polygon exceeds the threshold height.
A method for applying a lighting texture to a three-dimensional graphics object comprising:
A system applying a lighting texture to a three-dimensional graphics object comprising:
Dependencies are inferred from the claim text.