Game call speaker system
AssigneeIP Holdings, LLC
InventorTimothy D. Schnell
Life of this patent
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Abstract
Methods and devices are disclosed for attracting animals. A game call speaker system having a body portion, first speaker unit configured to rotate about a first axis, a second speaker unit configured to rotate about a second axis and a memory comprising one or more stored game calls is provided. Rotation of the first speaker unit may be independent of rotation of the second speaker unit. The first axis may be substantially parallel to the second axis. In some embodiments, the game call speaker system is configured to emit the stored game calls over a relatively wide angle (e.g., 360 degrees) relative to the body portion.
Claims17
A game call speaker system comprising:
- a body portion having a bottom portion;
- first and second electric motors;
- a first speaker unit comprising a first speaker and coupled to the first electric motor, wherein the first speaker unit is configured to rotate relative to the body portion under control of the first motor over a range of motion spanning greater than 90 degrees about a first axis;
- a second speaker unit comprising a second speaker and coupled to the second electric motor, wherein the second speaker unit is configured to rotate relative to the body portion under control of the second motor over a range of motion spanning an angle greater than 90 degrees about a second axis, wherein rotation of the first speaker unit is independent of rotation of the second speaker unit,
- wherein the first axis is substantially parallel to the second axis,
- wherein the first and second speaker units are configured to rotate while emitting sound;
- a memory comprising one or more stored game calls;
- and
- a remote interface configured to wirelessly receive commands from a remote control.
A game call speaker system comprising:
- a body portion having a bottom portion;
- first and second electric motors;
- a first speaker unit comprising a first speaker and coupled to the first electric motor, wherein the first speaker unit is configured to rotate relative to the body portion under control of the first motor over a range of motion spanning approximately 180 degrees about the first axis;
- a second speaker unit comprising a second speaker and coupled to the second electric motor, wherein the second speaker unit is configured to rotate relative to the body portion under control of the second motor over a range of motion spanning an angle of approximately 180 degrees about the second axis,
- wherein the first axis is substantially parallel to the second axis,
- wherein the first and second speaker units are configured to rotate while emitting sound;
- and
- a memory comprising one or more stored game calls,
- wherein the first and second speaker units can be selectively controlled to emit the stored game calls in substantially 360 degrees relative to the body portion.
A game call speaker system comprising:
- a body portion having a bottom portion;
- first and second electric motors;
- a first speaker unit comprising a first speaker and coupled to the first electric motor, wherein the first speaker unit is configured to rotate relative to the body portion under control of the first motor over a range of motion spanning greater than 90 degrees about a first axis, wherein the first axis is a substantially vertical axis along the height of the game call speaker system;
- a second speaker unit comprising a second speaker and coupled to the second electric motor, wherein the second speaker unit is configured to rotate relative to the body portion under control of the second motor over a range of motion spanning an angle greater than 90 degrees about a second axis, wherein rotation of the first speaker unit is independent of rotation of the second speaker unit,
- wherein the first axis is substantially parallel to the second axis,
- wherein the first and second speaker units are configured to rotate while emitting sound;
- and
- a memory comprising one or more stored game calls.
A method of using a game call speaker system comprising:
- with a first powered motor, rotating a first speaker unit of the game call speaker system about a first axis while emitting sounds from the first speaker unit;
- with a second powered motor, rotating a second speaker unit of the game call speaker system about a second axis, wherein rotation of the first speaker unit is independent of rotation of the second speaker unit;
- and
- accessing a memory comprising one or more stored game calls;
- audibly outputting one of the stored game calls using the first speaker unit;
- and
- audibly outputting one of the stored game calls using the second speaker unit,
- wherein the first and second speaker units are configured to rotate while emitting sound.
A game call speaker system comprising:
- a body portion having a bottom portion;
- first and second electric motors;
- a first speaker unit comprising a first speaker and coupled to the first electric motor, wherein the first speaker unit is configured to rotate relative to the body portion under control of the first motor over a range of motion spanning greater than 90 degrees about a first axis, wherein the first axis is a substantially vertical axis along the height of the game call speaker system;
- a second speaker unit comprising a second speaker and coupled to the second electric motor, wherein the second speaker unit is configured to rotate relative to the body portion of motion spanning an angle greater than 90 degrees about a second axis, wherein rotation of the first speaker unit is independent of rotation of the second speaker unit,
- wherein the first axis is substantially parallel to the second axis;
- and
- a remote interface configured to wirelessly receive commands from a remote control.
Dependencies are inferred from the claim text.