Pooling and tiling data images from memory to draw windows on a display device
AssigneeOpen Invention Network, LLC
InventorsMatteo Lanzi, Piergiorgio Niero
Life of this patent
Estimating the term…
Abstract
The instant application discloses receiving a command via a processor to initiate a window creation operation on a client computing device, retrieving at least one image tile pre-allocated in a memory of the client computing device, performing a draw operation that places at least one image overplayed onto the at least one image tile and displaying the image overplayed onto the at least one image tile on a display of the client computing device.
Claims11
A method, comprising:
- receiving a command via a processor to initiate a window creation operation on a client computing device;
- retrieving a plurality of image tiles as a set of image tiles, each of the plurality of image tiles having a fixed size, wherein a combined size of the set of image tiles is equal to or greater than a surface area size of at least one image;
- arranging the set of image tiles as a mosaic with a surface size that is larger than dimensions of the at least one image;
- locking the set of the image tiles in the mosaic causing the set of image tiles to remain unavailable until a marker is removed;
- pre-allocating a fixed size of memory of the client computing device to accommodate the combined size of the set of the image tiles prior to drawing the at least one image;
- performing a draw operation that draws the at least one image overplayed onto the plurality of image tiles stored in the memory without pre-allocating separate memory for the at least one image, and wherein the draw operation splits the at least one image and places the at least one image in a partial area occupied by each of the plurality of image tiles disposed within an area of a window;
- displaying the image overplayed onto the plurality of image tiles on a display of the client computing device;
- and
- maintaining the fixed size of the pre-allocated memory during the at least one image being drawn and overplayed onto the plurality of image tiles.
An apparatus, comprising:
- a memory;
- a display;
- a receiver configured to receive a command to initiate a window creation operation;
- and
- a processor configured to
- retrieve a plurality of image tiles as a set of image tiles, each of the plurality of image tiles having a fixed size, wherein a combined size of the set of image tiles is equal to or greater than a surface area size of at least one image;
- arrange the set of image tiles as a mosaic with a surface size that is larger than dimensions of the at least one image;
- locking the set of the image tiles in the mosaic causing the set of image tiles to remain unavailable until a marker is removed;
- pre-allocate a fixed size of memory of the client computing device to accommodate the combined size of the set of the image tiles prior to drawing the at least one image;
- perform a draw operation that draws the at least one image overplayed onto the plurality of image tiles stored in the memory without pre-allocating separate memory for the at least one image and wherein the draw operation splits the at least one image and places the at least one image in a partial area occupied by each of the plurality of image tiles disposed within an area of a window, and
- display the image overplayed onto the plurality of image tiles on the display and maintain the fixed size of the pre-allocated memory during the at least one image being drawn and overplayed onto the plurality of image tiles.
A non-transitory computer readable storage medium configured to store instructions that when executed causes a processor to perform:
- receiving a command via a processor to initiate a window creation operation on a client computing device;
- retrieving a plurality of image tiles as a set of image tiles, each of the plurality of image tiles having a fixed size, wherein a combined size of the set of image tiles is equal to or greater than a surface area size of at least one image;
- arranging the set of image tiles as a mosaic with a surface size that is larger than dimensions of the at least one image;
- locking the set of the image tiles in the mosaic causing the set of image tiles to remain unavailable until a marker is removed;
- pre-allocating a fixed size of memory of the client computing device to accommodate the combined size of the set of the image tiles prior to drawing the at least one image;
- performing a draw operation that draws the at least one image overplayed onto the plurality of image tiles stored in the memory without pre-allocating separate memory for the at least one image, and wherein the draw operation splits the at least one image and places the at least one image in a partial area occupied by each of the plurality of image tiles disposed within an area of a window;
- displaying the image overplayed onto the plurality of image tiles on a display of the client computing device;
- and
- maintaining the fixed size of the pre-allocated memory during the at least one image being drawn and overplayed onto the plurality of image tiles.
Dependencies are inferred from the claim text.