# US 9,751,019 B2 · Input methods and devices for music-based video games

> Agents: this data is available as JSON from the patentgrep API and MCP server — see https://patentgrep.com/llms.txt

- Number: US 9,751,019 B2
- Document ID: US9751019B2
- Status: Granted
- Kind: B2
- Application number: 14/133,492
- Filed: 2013-12-18
- Published: 2015-06-18
- Granted: 2017-09-05
- Earliest claimed: 2013-12-18
- Assignees: Activision Publishing, Inc.
- Applicants: Jamie Jackson; David Osbourn; Neil Wigfield; Joel Davey; Nathan Coppard; Andy Bastable
- Inventors: Jamie Jackson; David Osbourn; Neil Wigfield; Joel Davey; Nathan Coppard; Andy Bastable
- Web page: https://patentgrep.com/patent/US9751019B2

## CPC

- A63F 13/814: Musical performances, e.g. by evaluating the player's ability to follow a notation
- A63F 13/21: characterised by their sensors, purposes or types
- A63F 13/211: using inertial sensors, e.g. accelerometers or gyroscopes
- A63F 13/213: comprising photodetecting means, e.g. cameras, photodiodes or infrared cells (A63F13/219 takes precedence)
- A63F 13/245: specially adapted to a particular type of game, e.g. steering wheels
- A63F 13/428: involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
- A63F 13/52: involving aspects of the displayed game scene
- A63F 13/525: Changing parameters of virtual cameras
- A63F 2300/105: using inertial sensors, e.g. accelerometers, gyroscopes
- A63F 2300/1087: comprising photodetecting means, e.g. a camera
- A63F 2300/6661: for changing the position of the virtual camera
- A63F 2300/8047: Music games
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR

## Abstract

A music-based video game provides for game play based, in part, on a game player's physical performance. The game player's physical performance can be used to modify game play aspects and game play events, for example, the view or behavior of a crowd scene. A representation of a musician may be provided, with the musician mimicking movements of the game player.

## Claims

### Claim 1

A method, performed by a compute device, of conducting a music-based video game, comprising:
commanding, by the compute device, presentation of a game scene on a display;
commanding, by the compute device, presentation of instructive cues for operation of a guitar-shaped controller including a plurality of fret buttons and a strum bar, the instructive cues including instructive cues for activation of the fret buttons and strum bar;
determining, by the compute device, compliance with the instructive cues by a game player operating the guitar-shaped controller;
determining, by the compute device, a rotational change in an orientation of the guitar-shaped controller;
commanding, by the compute device, a change in the presentation of the game scene, wherein the change in the presentation of the game scene corresponds to the rotational change in the orientation of the guitar-shaped controller;
commanding display of a game character representing the game player;
determining a movement of the guitar-shaped controller, wherein the movement of the guitar-shaped controller is different from the rotational change in the orientation of the guitar-shaped controller; and
commanding display of an action of the game character, that does not mimic an action indicated by the movement of the guitar-shaped controller, in response to the movement of the guitar-shaped controller.

### Claim 2 (depends on 1)

The method of claim 1, wherein the rotational change in the orientation of the guitar-shaped controller is determined using at least an accelerometer.

### Claim 3 (depends on 1)

The method of claim 1, wherein the rotational change in the orientation of the guitar-shaped controller is determined using at least a gyroscope.

### Claim 4 (depends on 1)

The method of claim 1, wherein the rotational change in the orientation of the guitar-shaped controller is determined using at least an optical sensor.

### Claim 5 (depends on 1)

The method of claim 1, wherein the rotational change in the orientation of the guitar-shaped controller is determined using at least a depth-sensing camera.

### Claim 6 (depends on 1)

The method of claim 1, wherein the game scene comprises a crowd of people.

### Claim 7 (depends on 6)

The method of claim 6, wherein the rotational change in the orientation of the guitar-shaped controller is indicative of a point of view of a game world including the crowd of people.

### Claim 8 (depends on 1)

The method of claim 1, further comprising determining, by the compute device, if the rotational change in the orientation of the guitar-shaped controller exceeds a predetermined amount of rotation, and wherein the change in the presentation of the game scene corresponding to the rotational change in the orientation of the guitar-shaped controller is only performed if the rotational change in the orientation of the guitar-shaped controller exceeds the predetermined amount of rotation.
