# US 9,751,004 B1 · Advanced gameplay system

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- Number: US 9,751,004 B1
- Document ID: US9751004B1
- Status: Granted
- Kind: B1
- Application number: 13/922,334
- Filed: 2013-06-20
- Granted: 2017-09-05
- Earliest claimed: 2010-06-14
- Assignees: Oen Invention Network LLC
- Applicants: Open Invention Network LLC
- Inventors: Carey Leigh Lotzer
- Web page: https://patentgrep.com/patent/US9751004B1

## CPC

- A63F 13/20: Input arrangements for video game devices
- A63F 13/213: comprising photodetecting means, e.g. cameras, photodiodes or infrared cells (A63F13/219 takes precedence)
- A63F 13/25: Output arrangements for video game devices
- A63F 13/27: characterised by a large display in a public venue, e.g. in a movie theatre, stadium or game arena
- A63F 13/40: Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F 13/428: involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
- A63F 13/67: adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
- A63F 13/837: Shooting of targets
- A63F 13/90: Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- G06F 3/017: {Gesture based interaction, e.g. based on a set of recognized hand gestures (interaction based on gestures traced on a digitiser G06F3/04883)}
- G06T 13/40: of characters, e.g. humans, animals or virtual beings
- H04L 12/6418: {Hybrid transport}
- H04N 9/3147: {Multi-projection systems (video walls G06F3/1446)}
- H04N 9/3185: {Geometric adjustment, e.g. keystone or convergence (optical or mechanical adjustment of convergence H04N9/317; using scanning means H04N3/22; optical or mechanical adjustments of projectors not peculiar to the presence of an electronic spatial light modulator G03B21/14)}
- H04N 13/366: using viewer tracking
- G03B 33/08: Sequential recording or projection (G03B33/02, G03B33/04, G03B33/06 take precedence)
- G03B 37/04: with cameras or projectors providing touching or overlapping fields of view
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- G06F: ELECTRIC DIGITAL DATA PROCESSING (computer systems based on specific computational models G06N)
- G06T: IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- H04L: TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION (arrangements common to telegraphic and telephonic communication H04M)
- H04N: PICTORIAL COMMUNICATION, e.g. TELEVISION
- G03B: APPARATUS OR ARRANGEMENTS FOR TAKING PHOTOGRAPHS OR FOR PROJECTING OR VIEWING THEM; APPARATUS OR ARRANGEMENTS EMPLOYING ANALOGOUS TECHNIQUES USING WAVES OTHER THAN OPTICAL WAVES; ACCESSORIES THEREFOR (optical parts of such apparatus G02B; photosensitive materials or processes for photographic purposes G03C; apparatus for processing exposed photographic materials G03D)

## Abstract

The present invention enhances the player's gameplay visual, feedback and other experiences by taking advantage of optical adapters, feedback mechanics, advancements in theatrical audio, frame rate throttle, meta-file object framework for storage and retrieval, calibration advancements, vocal command enhancements, voice object lookups, facial/body scan, color/clothing coordination, party or celebration capabilities, noise cancellation, interactive object placement, heart rate monitor, pan-tilt-zoom camera advances, cooperative gameplay advances and programming advancements.

## Claims

### Claim 1

A method of interacting with a gaming device, the method comprising:
initiating a game learning mode via an input instruction performed by a user;
detecting at least one further input instruction by the user via a detector device;
comparing, by at least one processor, the at least one further input instruction to a plurality of predetermined input instructions stored in memory and determining whether a match exists between the further input instruction and at least one of the plurality of predetermined input instructions;
matching the image of the at least one further input instruction to at least one of the plurality of predetermined images; and
performing at least one of adding, editing and removing audio or motion user instructions comprising adding motion user instructions that cause contacting one or more teammates of a user for a game session to organize gameplay and satisfy the requirements for a game by substituting in virtual players until the real players joined.

### Claim 2 (depends on 1)

The method of claim 1, wherein initiating a game learning mode via an input instruction performed by a user comprises at least one of a body movement instruction and a voice input instruction.

### Claim 3 (depends on 1)

The method of claim 1, wherein detecting the at least one further input instruction comprises performing the detection via at least one of a motion sensor, camera and microphone.

### Claim 4 (depends on 1)

The method of claim 1, wherein the input instruction performed by a user comprises a hand waiving motion.

### Claim 5 (depends on 1)

The method of claim 1, wherein the comparing the at least one further input instruction to the plurality of predetermined input instructions stored in memory and determining a match between the at least one further input instruction and at least one of the plurality of predetermined input instructions comprises producing an image of the at least one further input instruction and comparing that image to a plurality of predetermined images stored in the memory.

### Claim 6 (depends on 1)

The method of claim 1, wherein the comparing the at least one further input instruction to the plurality of predetermined input instructions stored in memory and determining a match between the at least one further input instruction and at least one of the plurality of predetermined input instructions comprises producing an audio command from the at least one further input instruction and comparing that audio command to a plurality of predetermined audio commands stored in the memory.

### Claim 7

An apparatus configured to interact with a user:
a memory;
a processor configured to initiate a game learning mode via an input instruction performed by a user; and
a detector device configured to detect at least one further input instruction by the user, and wherein the processor is further configured to compare the at least one further input instruction to a plurality of predetermined input instructions stored in the memory and determine whether a match exists between the at least one further input instruction and at least one of the plurality of predetermined input instructions;
wherein the processor is further configured to:
match the image of the at least one further input instruction to at least one of the plurality of predetermined images; and
perform at least one of adding, editing and removing audio or motion user instructions comprising adding motion user instructions that cause contacting one or more teammates of a user for a game session to organize gameplay and satisfy the requirements for a game by substituting in virtual players until the real players joined.

### Claim 8 (depends on 7)

The apparatus of claim 7, wherein the input instruction performed by the user comprises at least one of a body movement instruction and a voice input instruction.

### Claim 9 (depends on 7)

The apparatus of claim 7, wherein the detector device is at least one of a motion sensor, camera and microphone.

### Claim 10 (depends on 7)

The apparatus of claim 7, wherein the input instruction performed by the user comprises a hand waiving motion.

### Claim 11 (depends on 7)

The apparatus of claim 7, wherein the processor is further configured to produce an image of the at least one further input instruction and compare that image to a plurality of predetermined images stored in the memory.

### Claim 12 (depends on 7)

The apparatus of claim 7, wherein the at least one further input instruction is an audio command, and wherein the processor is further configured to compare that audio command to a plurality of predetermined audio commands stored in the memory.

### Claim 13

A non-transitory computer readable storage medium comprising instructions that when executed by a processor perform interacting with a gaming device, the non-transitory computer readable storage medium further comprising instructions that, when executed, cause the processor to perform:
initiating a game learning mode via an input instruction performed by a user;
detecting at least one further input instruction by the user via a detector device;
comparing the at least one further input instruction to a plurality of predetermined input instructions stored in memory and determining whether a match exists between the at least one further input instruction and at least one of the plurality of predetermined input instructions;
matching the image of the at least one further input instruction to at least one of the plurality of predetermined images; and
performing at least one of adding, editing and removing audio or motion user instructions comprising adding motion user instructions that cause contacting one or more teammates of a user for a game session to organize gameplay and satisfy the requirements for a game by substituting in virtual players until the real players joined.

### Claim 14 (depends on 13)

The non-transitory computer readable storage medium of claim 13, wherein initiating a game learning mode via an input instruction performed by a user comprises at least one of a body movement instruction and a voice input instruction.

### Claim 15 (depends on 13)

The non-transitory computer readable storage medium of claim 13, wherein detecting the at least one further input instruction comprises performing the detection via at least one of a motion sensor, camera and microphone.

### Claim 16 (depends on 13)

The non-transitory computer readable storage medium of claim 13, wherein the input instruction performed by a user comprises a hand waiving motion.

### Claim 17 (depends on 13)

The non-transitory computer readable storage medium of claim 13, wherein the comparing the at least one further input instruction to the plurality of predetermined input instructions stored in memory and determining a match between the at least one further input instruction and at least one of the plurality of predetermined input instructions comprises producing an image of the at least one further input instruction and comparing that image to a plurality of predetermined images stored in the memory.
