A method of playing a game, comprising:
- using a square grid playing board, wherein the square grid playing board comprises:
- a house field comprising at least one center square;
- and
- a ring field comprising at least eight outer squares surrounding the house field;
- using a deck of playing cards, wherein the deck of playing cards comprises:
- a playing card displaying a master wild;
- and
- playing the game by performing the following acts:
- (1) shuffling the deck of playing cards and dealing, by a dealer, an equal number of playing cards, wherein each of the equal number of playing cards comprises a front face having a symbol imprinted at a center position of each edge, to the dealer and at least one player while retaining a group reserve deck of playing cards from among the deck of playing cards;
- (2) dealing at least one playing card from the group reserve deck of playing cards to the at least one center square of the house field to ensure that the house field does not include empty squares;
- (3) the at least one player making a move, comprising performing one of the following:
- (a) moving a play, further comprising choosing one playing card from the equal number of playing cards dealt to the at least one player and placing the playing card face-up in one of the open ring field outer squares so that at least one edge of each newly played playing card adjoins an edge of a previously played playing card, and the symbols of the newly played playing card align with the symbols at the adjoining edges of the previously played playing cards;
- (b) moving a pass, further comprising choosing one playing card from the equal number of playing cards dealt to the at least one player and surrendering the playing card to the dealer as dead for the remainder of the hand, summing the symbols of the surrendered playing card, and recording a pass score;
- and
- (c) moving a pull, further comprising choosing one playing card from the group reserve deck, adding the playing card to the equal number of playing cards dealt to the at least one player, making the play move, summing the symbols of the pulled playing card, and recording a pull score;
- (4) calculating, for each adjoining edge of a newly played playing card, one of the following:
- (a) a point sub-total for each play by summing a symbol of the newly played playing card that matches a symbol at the adjoining edge of the previously played playing card with the matched symbol on the board, then doubling the sum, wherein a value of a wild is equal to the symbol of the adjoining edges of the previously played playing card after a play move;
- and
- (b) a value for each play by summing a symbol of the newly played playing card that mismatches a symbol at the adjoining edge of the previously played playing card with the mismatched symbol, wherein a value of a wild is equal to the symbol of the adjoining edges of the previously played playing card after a play move;
- (5) subtracting the value from the sub-total for a recordable score;
- (6) recording the recordable score for each play;
- (7) continuing the game with each successive player and dealer making a play only in empty ring field squares until the ring field squares are full, upon which the successive player and dealer are permitted to make a play atop any of the previously played playing cards;
- (8) repeating steps (3) to (7) until all playing cards from the at least one player's and the dealer's equal number of playing cards are exhausted;
- (9) adding respective recordable scores to determine respective hand scores;
- (10) adding the respective pass and pull scores for a respective penalty score, and subtracting the respective penalty scores from the respective hand scores;
- and
- (11) identifying a winner with a highest hand score.