Latency enhanced note recognition method in gaming
AssigneeBerggram Development Oy
InventorAli Ahmaniemi
Life of this patent
Estimating the term…
Loading patent…
AssigneeBerggram Development Oy
InventorAli Ahmaniemi
Estimating the term…
The present invention relates to the field of audio recognition, in particular to computer implemented note recognition methods in a gaming application. Furthermore, the present invention relates to improving latency of such audio recognition methods. One of the embodiments of the invention described herein is a method for note recognition of an audio source. The method includes: dividing an audio input into a plurality of frames, each frame having a pre-determined length, conducting a frequency analysis of at least a set of the plurality of frames, based on the frequency analysis, determining if a frame is a transient frame with a frequency change between the beginning and end of the frame, comparing the frequency analysis of each said transient frame to the frequency analysis of an immediately preceding frame and, based on said comparison, determining at least one probable pitch present at the end of each transient frame, and for each transient frame, outputting pitch data indicative of the probable pitch present at the end of the transient frame.
A method for note recognition of an audio source in an application having a set of pitches to be played by a user, said method comprising the steps of:
A method for note recognition of an audio source in an application having a set of pitches to be played by a user, said method comprising the steps of;
A non-transitory computer readable medium having stored thereon a set of computer readable instructions for causing a processor of a computing device to carry out a method for note recognition of an audio source in an application having a set of pitches to be played by a user, said method comprising the steps of:
Dependencies are inferred from the claim text.