Systems and methods of creating a realistic grab experience in virtual reality/augmented reality environments
AssigneeLeap Motion, Inc.
InventorsAlex Marcolina, David S. Holz, Paul A. Durdik
Life of this patent
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AssigneeLeap Motion, Inc.
InventorsAlex Marcolina, David S. Holz, Paul A. Durdik
Estimating the term…
The technology disclosed relates to a method of realistic rotation of a virtual object for an interaction between a control object in a three-dimensional (3D) sensory space and the virtual object in a virtual space that the control object interacts with. In particular, it relates to detecting free-form gestures of a control object in a three-dimensional (3D) sensory space and generating for display a 3D solid control object model for the control object during the free-form gestures, including sub-components of the control object and in response to detecting a two e sub-component free-form gesture of the control object in the 3D sensory space in virtual contact with the virtual object, depicting, in the generated display, the virtual contact and resulting rotation of the virtual object by the 3D solid control object model.
A method of manipulating virtual objects using real motions of one or more hands in a three-dimensional (3D) sensory space, the method including:
A method of manipulating virtual objects using real motions of at least one hand in a three-dimensional (3D) sensory space, the method including:
A method of manipulating virtual objects using real motions of at least one hand in a three-dimensional (3D) sensory space, the method including:
A method of manipulating virtual objects using real motions of at least one hand in a three-dimensional (3D) sensory space, the method including:
A method of manipulating virtual objects using real motions of one or more hands in a three-dimensional (3D) sensory space, the method including:
Dependencies are inferred from the claim text.