Collaborative online gaming system and method
AssigneeElectronic Arts Inc.
InventorJesper Jensen
Life of this patent
Estimating the term…
Abstract
A system, method, and computer program product for collaborative online gaming, including at least one of providing a central repository master browser system; providing an experience calibrated match-making service; providing a dynamic multiplayer server component auto deployment and aggregation system; providing a lobby centric simultaneous and collaborative client game play launching feature; and providing a video game screen over-layer technology giving users access to a control interface while inside a video game being played.
Claims20
A system comprising:
- a data store storing host application data comprising instructions for executing a host application system and game application data comprising instructions for executing a game application;
- and
- a processor configured to communicate with the data store and execute a host application system, the host application system configured to:
- provide a host application interface including a host application service interface portion configured to provide access to the at least one host application service, and a game selection portion including at least one control configured to launch a game application, wherein the at least one host application service is configured to communicate with a network-based application server for data associated with operation of the at least one host application service;
- generate instructions configured to launch the game application based, at least in part, on input received by the at least one control from a user, wherein the game application is configured to execute a multi-layered interface including a game application interface and a host application overlay interface, wherein the host application overlay interface operates within the game application;
- during runtime of the game application,
- receive a defined input from the user configured to actuate the host application overlay interface within the game application;
- and
- generate instructions to display the host application overlay interface over the game application interface, wherein the host application overlay interface is displayed over at least a portion of the game application interface during runtime of the game application, wherein the host application overlay interface provides access to the at least one host application service, wherein the at least one host application service provides data to the host application overlay interface during runtime of the game application.
A computer implemented method comprising:
- generating instructions to provide a host application interface, the host application interface including a game selection portion including at least one control configured to launch a game application, and a service interface portion configured to provide access to at least one host application service, the at least one host application service configured to communicate with a network-based application server for data associated with operation of the at least one host application service;
- generating instructions configured to launch the game application based, at least in part, on input received by the at least one control, wherein the game application is configured to execute a multi-layered interface including a game application interface and a host application overlay interface, wherein the host application overlay interface operates within the game application;
- during runtime of the game application,
- receiving a defined input from the user configured to actuate the host application overlay interface within the game application;
- generating instructions to display the host application overlay interface over the game application interface, wherein the host application overlay interface is displayed over at least a portion of the game application interface during runtime of the game application, wherein the host application overlay interface provides access to the at least one host application service;
- and
- receiving data from the at least one host application service for the host application overlay interface during runtime of the game application.
A non-transitory computer readable medium comprising computer-executable instructions that, when executed by a computing system, cause the computing system to:
- generate instructions to provide a host application interface, the host application interface including a game selection portion including at least one control configured to launch a game application, and a service interface portion configured to provide access to at least one host application service, the at least one host application service configured to communicate with a network-based application server for data associated with operation of the at least one host application service;
- generate instructions configured to launch the game application based, at least in part, on input received from a user, wherein the game application is configured to execute a multi-layered interface including a game application interface and a host application overlay interface, wherein the host application overlay interface operates within the game application;
- during runtime of the game application,
- receive a defined input from the user configured to actuate the host application overlay interface within the game application;
- and
- generate instructions to display the host application overlay interface over the game application interface, wherein the host application overlay interface is displayed over at least a portion of the game application interface during runtime of the game application, wherein the host application overlay interface provides access to the at least one host application service, wherein the at least one host application service provides data to the host application overly interface during runtime of the game application.
Dependencies are inferred from the claim text.