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US 9,542,804 B2Granted
Session monitoring on gaming machines
AssigneeAristocrat Technologies Australia Pty Limited
InventorJohn Francis Cromwell Carr-Gregg
Life of this patent
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Abstract
A method, gaming machine and gaming system is described that provides for session information monitoring. Session information is formed by monitoring play of a game by a player on a gaming machine. At the option of the player of the gaming machine the session information is either combined with session information from another gaming machine, or is not combined.
Claims11
A method of tracking session information for each of a plurality of games conducted on a plurality of gaming machines, the method including:
- identifying a player, using a first player tracking module of a first gaming machine of the plurality of gaming machines, prior to play of a first game, of the plurality of games, conducted on the first gaming machine;
- establishing a first credit balance using at least one of a card reader and a ticket reader of the first gaming machine, wherein the first credit balance is reduced according to wagers by the player in exchange for play of the first game;
- monitoring, by a first processor of the first gaming machine, play by the player to generate first session information;
- presenting, on the first gaming machine when play of the first game ends, an option to the player to retain the first session information;
- receiving, at the first gaming machine when play of the first game ends, a player selection to retain the first session information;
- providing the player an identifier associated with the first session information;
- establishing a second credit balance using at least one of a card reader and a ticket reader of a second gaming machine of the plurality of gaming machines, wherein the second credit balance is reduced according to wagers by the player in exchange for play of a second game, of the plurality of games, conducted on the second gaming machine;
- monitoring, by a second processor of the second gaming machine, play by the player of the second game to generate second session information, wherein the player is unidentified prior to play of the second game;
- receiving, using a second player tracking module associated with the second gaming machine, the identifier associated with the first session information, after play of the second game begins;
- and
- combining the first session information and the second session information upon receipt of the identifier.
8 more elements
A gaming system, comprising:
- a first gaming machine comprising:
- a first player tracking module configured to identify a player prior to play of a first game;
- at least one of a card reader and a ticket reader configured to receive credit input for establishing a first credit balance, the first credit balance reduced according to a wager by the player in exchange for play of the first game;
- and
- a first processor configured to:
- execute executable instructions for conducting the first game;
- monitor play of the first game by the player to generate first session information;
- present the player an option to retain the first session information;
- transmit the first session information and an identifier associated therewith to a server for storage upon receipt of a player selection to retain the first session information;
- and
- provide the player the identifier;
- and
- a second gaming machine comprising:
- a second player tracking module configured to receive the identifier after play of a second game begins;
- at least one of a card reader and a ticket reader configured to receive credit input for establishing a second credit balance, the second credit balance reduced according to a wager by the player in exchange for play of the second game;
- and
- a second processor configured to:
- execute executable instructions for conducting the second game;
- monitor play of the second game by the player to generate second session information;
- and
- combine the first session data and the second session data upon receipt of the identifier at the second player tracking module.
18 more elements
A gaming system, comprising:
- a first gaming machine comprising:
- a first player tracking module configured receive player identification information of a player prior to play of a first game;
- at least one of a card reader and a ticket reader configured to receive credit input for establishing a first credit balance, the first credit balance reduced according to a wager by the player in exchange for play of the first game;
- and
- a first processor configured to:
- present the player an option to track play of the first game prior to beginning play of the first game by the player;
- execute executable instructions to conduct the first game;
- monitor play of the first game by the player to generate first session information;
- and
- transmit the first session information and the player identification information to a server for storage;
- and
- a second gaming machine comprising:
- a second player tracking module configured to receive the player identification information prior to play of a second game;
- at least one of a card reader and a ticket reader configured to receive credit input for establishing a second credit balance, the second credit balance reduced according to a wager by the player in exchange for play of the second game;
- and
- a second processor configured to:
- present the player an option to track play of the second game prior to beginning play of the second game by the player;
- execute executable instructions to conduct the second game;
- monitor play of the second game by the player to generate second session information;
- and
- combine the first session information and the second session information.
18 more elements
Dependencies are inferred from the claim text.