Wearable wagering game system and methods
AssigneeBally Gaming, Inc.
InventorJames W. Vann
Life of this patent
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Abstract
In at least some aspects, the present concepts include a wearable haptic device including one or more input devices, one or more haptic output devices, one or more processors, and a communication device, wherein the one or more processors are configured to cause the one or more haptic output devices to output a haptic output, of a plurality of haptic outputs, responsive to an event in a game, of a plurality of possible game events, in accord with a mapping of haptic outputs to game events.
Claims20
A wagering game system comprising:
- game-logic circuitry configured to randomly select an outcome for a wagering game from a plurality of possible outcomes including a first outcome and a second, different outcome;
- a wearable device comprising one or more haptic output devices, one or more processors, one or more memory devices, and a wireless communication device;
- and
- a system communication device configured to transmit the randomly selected outcome for the wagering game to the wireless communication device of the wearable device;
- wherein, in response to the selected outcome being the first outcome, the one or more processors of the wearable device cause the one or more haptic output devices to output a predetermined first pattern of pulses to a wearer of the wearable device, the first pattern corresponding to the first outcome and, in response to the selected outcome being the second, different outcome, the one or more processors of the wearable device cause the one or more haptic outcome devices to output a second, different pattern of pulses corresponding to the second, different outcome, the first and second patterns of pulses communicating the respective first and second outcomes to the wearer without a representation of game symbols.
A wearable haptic device comprising:
- one or more haptic output devices;
- and
- one or more processors configured to:
- in response to an input indicative of an occurrence of a first game event in a game, cause the one or more haptic output devices to output a first pattern of pulses to a wearer of the wearable haptic device;
- in response to an input indicative of an occurrence of a second game event in the game, cause the one or more haptic output devices to output a second, different pattern of pulses to the wearer of the wearable haptic device;
- and
- the first and second patterns of pulses communicating the respective first and second game events without a representation of game symbols.
A computer-implemented method of providing game feedback to a user of a wearable device, the method utilizing a wagering game system including one or more processors and one or more memory devices configured, in combination, to conduct a wagering game and determine a random outcome from a plurality of game outcomes for the wagering game, the wagering game system further including a communication device configured to output at least the random outcome to a wearable haptic device, the computer-implemented method comprising the acts of:
- storing a mapping of a plurality of haptic outputs for the wearable haptic device to the plurality of game outcomes in a physical computer-readable storage device;
- transmitting, from the communication device of the wagering game system to the wearable haptic device communication device, the determined random outcome;
- in response to the determined random outcome being a first outcome, causing one or more haptic devices of the wearable haptic device to output a first haptic output of the plurality of haptic outputs, the first haptic output being mapped to the first outcome, the first haptic output communicating the first outcome to a wearer of the wearable haptic device without a representation of game symbols;
- in response to the random outcome being a second, different outcome, causing one or more haptic devices to output a second, different haptic output of the plurality of haptic outputs, the second haptic output being mapped to the second outcome, the second haptic output communicating the second outcome to the wearer without a representation of game symbols.
Dependencies are inferred from the claim text.