Advanced gameplay system
AssigneeOpen Invention Network, LLC
InventorCarey Leigh Lotzer
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AssigneeOpen Invention Network, LLC
InventorCarey Leigh Lotzer
Estimating the term…
The present invention enhances the player's gameplay visual, feedback and other experiences by taking advantage of optical adapters, feedback mechanics, advancements in theatrical audio, frame rate throttle, meta-file object framework for storage and retrieval, calibration advancements, vocal command enhancements, voice object lookups, facial/body scan, color/clothing coordination, party or celebration capabilities, noise cancellation, interactive object placement, heart rate monitor, pan-tilt-zoom camera advances, cooperative gameplay advances and programming advancements.
A method of operating a gaming device, the method comprising:
A gaming apparatus comprising:
A non-transitory computer readable storage medium comprising instructions that when executed by a processor cause the processor to perform operating a gaming device, and further comprising instructions that, when executed, cause the processor to perform:
Dependencies are inferred from the claim text.
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Video games, i.e. games using an electronically generated display having two or more dimensions: input arrangements for video game devices
Characterised by their sensors, purposes or types: comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
Video games, i.e. games using an electronically generated display having two or more dimensions: output arrangements for video game devices
Output arrangements for video game devices: characterised by a large display in a public venue, e.g. in a movie theatre, stadium or game arena
About 5 years 2 months of term left · ends 5 Jan 2032 (estimated)
The present invention is related to mechanical and software enhancements made in developing a gameplay system based on a controller-less environment, particularly in the use of multiple hardware feedback and control components, optics and object-based development processes characterized in the context of a perceptual field of view. Software advancements are made in the areas of motion detection and modeling as well as image, audio and video storage and retrieval formats.
Concurrent art related to the current invention describes specific hardware apparatuses used to produce a gameplay environment based on the perceptual field of view as well as feedback mechanisms utilizing programmable interfaces to compressed air modules. The current invention describes processes used to enable the components which make up the perceptual angle of view model. Through this enablement, the current invention provides a mechanism to enhance the player's experience by providing the ability to immerse the player in an expanded view angle and series of feedback mechanisms.
Current console-based gameplay systems provide several hardware and software components which are enumerated here:
FIG. 1 shows an overhead-mounted projector illuminating an image on a projection screen.
FIG. 2 shows an overhead-mounted projector illuminating an image on a projection screen.
FIG. 3 represents the average human field of view from the back where the width and height is approximately 120 degrees.
Referring to FIG. 1, a projector 101 (used in a conventional system 100, not fully shown) sends a projected image having an upper bound 102 and a lower bound 104 described by a vertical angle of view 103 to a receiving screen 105. The arc of the angle of view 103 varies with the settings within the projector limited by the candle output and lens construction. This is an example of the limited height of the field of view presented using a projector in a modern system. Overhead-mounted projection allows the player to position themselves under the projection path without producing a shadow on the projection screen.
Referring now to FIG. 2, the projector 201 (used in a conventional system 200, not fully shown) sends a projected image having an left bound 202 and a right bound 204 described by a horizontal angle of view 203 to a receiving screen 205. The arc of the angle of view 203 varies with the settings within the project limited by the candle output and lens construction. This is an example of the limited width of the field of view presented using a projector in a modern system. Overhead-mounted projection allows the player to position themselves under the projection path without producing a shadow on the projection screen.
Referring now to FIG. 3, a player has the ability to view a much wider and higher angle of view than most projection systems output. A player 301 has the ability to view an upward vertical area 302, for example, without moving the head 301, seeing well beyond the border 303 of a regular display screen (used in a system 300 of the instant invention, not fully shown).