Game control method, server device, game system, and computer-readable recording medium
AssigneeGREE, Inc.
InventorKoichi Suzuki
Life of this patent
Estimating the term…
Abstract
A social game and the like that can increase the fun and amusement of a team battle and enhance players' motivation to participate in or continue a game by suppressing an occurrence of any non-participation team not participating in the battle are provided. A guild status determination unit determines, for each guild, whether the guild is in an inactive state or an active state, based on a result of detecting a login state of each player. A guild integrated control unit forcibly disbands a guild (i.e. an inactive guild) determined to be in the inactive state, based on guild activity information notified from the status determination unit. A disbandment notification unit notifies each player belonging to the inactive guild, of the disbandment of the guild.
Claims11
A game control method for a battle game between groups to each of which a plurality of players belong, the game control method comprising:
- a server device determining whether or not a parameter relating to independent players not belonging to any group satisfies a setting condition;
- the server device creating a new group if the parameter relating to the independent players satisfies the setting condition;
- and
- the server device transmitting, to a terminal device of each of the independent players, a message indicating that the independent player belongs to the new group.
A server device for providing a battle game between groups, to each of which a plurality of players belong, to a terminal device operated by each player via a communication line, the server device carrying out steps comprising:
- determining, using the server device, whether or not a parameter relating to independent players not belonging to any group satisfies a setting condition;
- creating, using the server device, a new group if the parameter relating to the independent players satisfies the setting condition;
- and
- transmitting, using the server device, to a terminal device of each of the independent players, a message indicating that the independent player belongs to the new group.
A game system comprising:
- a terminal device operated by a player;
- and a server device for providing a battle game between groups, to each of which a plurality of players belong, to the terminal device via a communication line, wherein the server device carries out steps comprising:
- determining, using the server device, whether or not a parameter relating to independent players not belonging to any group satisfies a setting condition;
- creating, using the server device, a new group if the parameter relating to the independent players satisfies the setting condition;
- and
- transmitting, using the server device, to a terminal device of each of the independent players, a message indicating that the independent player belongs to the new group.
A non-transitory computer readable recording medium having stored thereon instructions, that, when executed by a computer, cause the computer, to provide a battle game between groups, to each of which a plurality of players belong, to a terminal device operated by each player via a communication line, and to cause the computer to carry out a method comprising:
- a server device determining whether or not a parameter relating to independent players not belonging to any group satisfies a setting condition;
- the server device creating a new group, in the case of determining that the parameter relating to the independent players satisfies the setting condition;
- and
- the server device transmitting, to a terminal device of each of the independent players, a message indicating that the independent player belongs to the new group.
Dependencies are inferred from the claim text.