A method for facilitating player interactions with virtual tiles in an online game, the method being implemented in one or more physical processors configured to execute computer programs, the method comprising:
- executing an instance of a game space in which the online game takes place, and implement the instance of the game space to facilitate player participation in the online game, wherein the game space is divided into separate tiles, individual ones of the tiles being associated with either players or non-player entities, the tiles including a first tile associated with a first set of one or more non-player entities and a second tile associated with a second set of one or more player entities;
- receiving virtual tile interaction requests from players and activate the virtual tiles for player interaction responsive to receiving such requests from the players such that responsive to receiving a first request from the first player to interact with the first set of virtual tiles, the first set of virtual tiles are activated for interaction by the first player;
- responsive to the individual sets of virtual tiles being activated for interaction by the players, granting sets of resources to the players for interacting with the sets of tiles such that responsive to the first set of virtual tiles being activated for the first player, a first set of resources is granted to the first player for interacting with the first set of tiles, wherein interacting with the first set of tiles by the first player with the first set of resources comprises;
- enabling the first player, prior to initiating an engagement with the first set of the one or more non-player entities associated with the first tile, to allocate a first subset of the resources in the first set of resources for the engagement with the first set of the one or more non-player entities associated with the first tile, wherein the first player is limited to using the first subset of the resources allocated during the engagement with the first set of the one or more non-player entities associated with the first tile at least until the engagement ends and an outcome of the engagement is determined;
- determining the outcome of the engagement between the first subset of the resources and the first set of the one or more non-player entities;
- responsive to the determined outcome indicating the first player has defeated the first set of the one or more non-player entities, enabling the first player to allocate, prior to initiating a second engagement with a second set of the one or more non-player entities associated with the second tile, a second subset of the resources in the first set of resources for a second engagement with the second set of the one or more non-player entities associated with the second tile, wherein the first player is limited to using the second subset of the resources allocated for the second engagement with the first set of the one or more non-player entities associated with the first tile at least until the second engagement ends and a second outcome of the second engagement is determined;
- determining the second outcome of the second engagement between the second subset of the resources and the second set of the one or more non-player entities.