Storage medium storing game program, game device, game system, and game process method
AssigneeNintendo Co., Ltd.
InventorGoro Abe
Life of this patent
Estimating the term…
Abstract
An example of a game device accepts inputs from a plurality of players to allow a game to progress. First, the game device accepts a first rhythm input by a first player. A model rhythm is generated and presented based on the first rhythm input. The game device accepts a second rhythm input by a second player. Then, the game device evaluates the second rhythm input using as a reference the model rhythm. Thus, by generating a model rhythm based on a rhythm which is input by a player, it is possible to provide a game with a high playability having an increased degree of freedom for the model rhythm.
Claims20
A non-transitory computer-readable storage medium storing a game program to be executed by a computer of a game device which accepts inputs from a plurality of players to allow a game to progress, the game program instructing the computer to execute:
- accepting a first rhythm input made by a first player on a touch panel coupled to the game device, the first rhythm input including timings at which inputs are received on the touch panel;
- removing one or more inputs from the first rhythm input which are not within a predetermined range of a rhythm of music played during the period when the first rhythm input is made by the first player on the touch panel;
- generating a model rhythm based on the first rhythm input;
- displaying, on a display coupled to the game device, a representation of the generated model rhythm;
- while the representation of the generated model rhythm is displayed on the display, accepting a second rhythm input made by a second player on the touch panel coupled to the game device;
- and
- evaluating the second rhythm input using as a reference the model rhythm.
A game device for accepting inputs from one or more players to allow a game to progress, the game device comprising:
- a display;
- a touch panel;
- and
- a processing system, comprising at least one processor, the processing system coupled to the touch panel and the display, and being at least configured to:
- accept a first rhythm input by a first player on the touch panel;
- generate a model rhythm based on the first rhythm input;
- display, on a display coupled to the game device, a representation of the generated model rhythm;
- while the representation of the generated model rhythm is displayed on the display, accept a second rhythm input by a second player on the touch panel;
- and
- evaluate the second rhythm input using as a reference the model rhythm
- wherein the first rhythm input by the first player includes a plurality of different types of inputs to the touch panel and the second rhythm input by the second player includes a plurality of different types of inputs to the touch panel, and wherein evaluating the second rhythm input by the second player includes comparing the timing of the second rhythm input to the timing of the model rhythm separately for each of the type of inputs in the second rhythm input by the second player.
A game system for accepting inputs from a plurality of players to allow a game to progress, the game system comprising:
- a display;
- a first touch panel and a second touch panel;
- and
- a processing system, comprising at least one processor, the processing system coupled to the display and the touch panels and being at least configured to:
- accept a first rhythm input by a first player on the first touch panel, the first rhythm input including timings at which inputs are received on the first touch panel;
- remove one or more inputs from the first rhythm input which are not within a predetermined range of a rhythm of music played during the period when the first rhythm input is made by the first player on the first touch panel;
- generate a model rhythm based on the first rhythm input;
- display, on the display, a representation of the generated model rhythm;
- while the representation of the generated model rhythm is displayed on the display, accept a second rhythm input by a second player on the second touch panel;
- and
- evaluate the second rhythm input using as a reference the model rhythm.
A game process method to be carried out in a game system for accepting inputs from a plurality of players to allow a game to progress, the game process method comprising:
- accepting a first rhythm input by a first player on a touch panel of a game device, the first rhythm input including timings at which inputs are received on the touch panel;
- removing one or more inputs from the first rhythm input which are not within a predetermined range of a rhythm of music played during the period when the first rhythm input is made by the first player on the touch panel;
- generating a model rhythm based on the first rhythm input;
- displaying, on a display, a representation of the generated model rhythm;
- while the representation of the generated model rhythm is displayed on the display, accepting a second rhythm input by a second player on the touch panel of the game device or a touch panel of another game device;
- and
- evaluating the second rhythm input using as a reference the model rhythm.
A game device for accepting inputs from one or more players to allow a game to progress, the game device comprising:
- a display;
- a touch panel;
- and
- a processing system, comprising at least one processor, the processing system coupled to the touch panel and the display, and being at least configured to:
- accept a first rhythm input by a first player on the touch panel, the first rhythm input including timings at which inputs are received on the touch panel;
- remove one or more inputs from the first rhythm input which are not within a predetermined range of a rhythm of music played during the period when the first rhythm input is made by the first player on the touch panel;
- generate a model rhythm based on the first rhythm input;
- display, on a display coupled to the game device, a representation of the generated model rhythm;
- while the representation of the generated model rhythm is displayed on the display, accept a second rhythm input by a second player on the touch panel;
- and
- evaluate the second rhythm input using as a reference the model rhythm.
A non-transitory computer-readable storage medium storing a game program to be executed by a computer of a game device which accepts inputs from a plurality of players to allow a game to progress, the game program instructing the computer to execute:
- accepting a first rhythm input made by a first player on a touch panel coupled to the game device;
- generating a model rhythm based on the first rhythm input;
- displaying, on a display coupled to the game device, a representation of the generated model rhythm;
- while the representation of the generated model rhythm is displayed on the display, accepting a second rhythm input made by a second player on the touch panel coupled to the game device;
- and
- evaluating the second rhythm input using as a reference the model rhythm,
- wherein the first rhythm input by the first player includes a plurality of different types of inputs to the touch panel and the second rhythm input by the second player includes a plurality of different types of inputs to the touch panel, and wherein evaluating the second rhythm input by the second player includes comparing the timing of the second rhythm input to the timing of the model rhythm separately for each of the type of inputs in the second rhythm input by the second player.
A game system for accepting inputs from a plurality of players to allow a game to progress, the game system comprising:
- a display;
- a first touch panel and a second touch panel;
- and
- a processing system, comprising at least one processor, the processing system coupled to the display and the touch panels and being at least configured to:
- accept a first rhythm input by a first player on the first touch panel;
- generate a model rhythm based on the first rhythm input;
- display, on the display, a representation of the generated model rhythm;
- while the representation of the generated model rhythm is displayed on the display, accept a second rhythm input by a second player on the second touch panel;
- and
- evaluate the second rhythm input using as a reference the model rhythm,
- wherein the first rhythm input by the first player includes a plurality of different types of inputs to the first touch panel and the second rhythm input by the second player includes a plurality of different types of inputs to the second touch panel, and wherein evaluating the second rhythm input by the second player includes comparing the timing of the second rhythm input to the timing of the model rhythm separately for each of the type of inputs in the second rhythm input by the second player.
A game process method to be carried out in a game system for accepting inputs from a plurality of players to allow a game to progress, the game process method comprising:
- accepting a first rhythm input by a first player on a touch panel of a game device;
- generating a model rhythm based on the first rhythm input;
- displaying, on a display, a representation of the generated model rhythm;
- while the representation of the generated model rhythm is displayed on the display, accepting a second rhythm input by a second player on the touch panel of the game device or a touch panel of another game device;
- and
- evaluating the second rhythm input using as a reference the model rhythm,
- wherein the first rhythm input by the first player includes a plurality of different types of inputs to the touch panel and the second rhythm input by the second player includes a plurality of different types of inputs to the touch panel, and wherein evaluating the second rhythm input by the second player includes comparing the timing of the second rhythm input to the timing of the model rhythm separately for each of the type of inputs in the second rhythm input by the second player.
Dependencies are inferred from the claim text.