Mapping real world actions to a virtual world associated with a location-based game
AssigneeNiantic, Inc.
InventorsJohn V. Hanke, Mark A. Aubin, James Dinkelacker, Phillip Craig Keslin, Charles Spirakis
Life of this patent
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AssigneeNiantic, Inc.
InventorsJohn V. Hanke, Mark A. Aubin, James Dinkelacker, Phillip Craig Keslin, Charles Spirakis
Estimating the term…
Computer-implemented methods and systems for mapping real world actions to a virtual world associated with a parallel reality game are provided. The virtual world has experiences that relate to real world actions. The method includes accessing a data source associated with one or more real world actions; and modifying game data associated with the parallel reality game to generate experiences in the virtual world based at least in part on the data associated with the one or more real world actions. Generating experiences in the virtual world based on data associated with real world actions improves the link between the parallel virtual world and the real world, enhancing illusion that the virtual world is another dimension of the real world that the player can interact with through the parallel reality game.
A computer-implemented method of mapping real world actions to a virtual world associated with a parallel reality game, the virtual world having experiences that are impacted by real world actions, the method comprising:
A non-transitory computer-readable medium storing computer-readable instructions, which when executed by one or more processors cause the one or more processors to perform operations comprising:
Dependencies are inferred from the claim text.