Methods and systems for game video recording and virtual reality replay
AssigneeSliver VR Technologies, Inc.
InventorsJieyi Long, Mitchell C. Liu
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AssigneeSliver VR Technologies, Inc.
InventorsJieyi Long, Mitchell C. Liu
Estimating the term…
Methods and systems for processing computer game videos for virtual reality replay are disclosed. The method, when executed by a processor, comprises first receiving a video recorded using a virtual camera array during a game play of a source computer game. Next, upscaling the received video to a higher resolution, and interpolating neighboring video frames of the upscaled video for insertion into the upscaled video at a server. Finally, generating a spherical video from the interpolated video for replay in a virtual reality environment. The virtual camera array includes multiple virtual cameras each facing a different direction, and the video is recorded at a frame rate and a resolution lower than those of the source computer game. The spherical videos are provided on a video sharing platform. The present invention solves the chicken-and-egg problem of mass adoption of virtual reality technology by easily generating VR content from existing computer games.
A system for processing computer game videos for virtual reality replay, comprising:
A non-transitory computer-readable storage medium for processing computer game videos for virtual reality replay, the storage medium comprising program code stored thereon, that when executed by a processor causes the processor to:
A non-transitory computer-readable storage medium for recording computer game videos for virtual reality replay, the storage medium comprising program code stored thereon, that when executed by a processor causes the processor to:
A non-transitory computer-readable storage medium for recording computer game videos for virtual reality replay, the storage medium comprising program code stored thereon, that when executed by a processor causes the processor to:
Dependencies are inferred from the claim text.