Gaming device with personality
AssigneePatent Investment & Licensing Company
InventorJohn F. Acres
Life of this patent
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Abstract
Embodiments of the present invention are directed to gaming devices that provide audio-visual animated characters in response to game play. The character has a personality that may be encouraging, taunting or another quality. A plurality of expressions of the personality is presented, between one extreme and another, dependant upon the history of game outcomes.
Claims27
A method for operating a network of gaming devices comprising:
- receiving currency at each of the gaming devices via a physical item acceptor, the currency having a monetary value;
- receiving a wager from the currency in response to actuation of an input device at each of the gaming devices;
- initiating a game play at each of the gaming devices in response to actuation of an input device at each of the gaming devices;
- tracking outcomes of at least some plays of at least some of the gaming devices;
- associating a game personality level with each of at least some of the tracked outcomes;
- generating an audio-visual presentation of a character speaking at least one short phrase who in at least one of appearance and tone of voice exhibits a first personality associated with the game personality level;
- displaying the generated presentation to a player of a first one of the gaming devices so that the character appears to be speaking to the player;
- changing the game personality level responsive to a change in at least one of the outcomes;
- generating an audio-visual presentation of the character speaking at least one short phrase who in at least one of appearance and tone of voice exhibits a second personality different from the first personality, the second personality being associated with the game personality level;
- and
- displaying the generated presentation of the character exhibiting the second personality to a player of a second one of the gaming devices so that the character appears to be speaking to the player.
A method for operating a network of gaming devices comprising:
- receiving currency at each of the gaming devices via a physical item acceptor, the currency having a monetary value;
- receiving a wager from the currency in response to actuation of an input device at each of the gaming devices;
- initiating a game play at each of the gaming devices in response to actuation of an input device at each of the gaming devices;
- tracking outcomes of at least some of the plays of the gaming devices;
- generating a first audio-visual presentation of a character speaking at least one short phrase who in at least one of appearance and tone of voice exhibits a personality associated with an occurrence of a winning outcome;
- displaying the first generated presentation to a player of a first one of the gaming devices so that the character appears to be speaking to the player;
- generating a second audio-visual presentation of the character speaking at least one short phrase who in at least one of appearance and tone of voice exhibits a personality associated with an occurrence of a losing outcome;
- displaying the second generated presentation to a player of the first gaming device so that the character appears to be speaking to the player;
- generating a third audio-visual presentation of a character speaking at least one short phrase who in at least one of appearance and tone of voice exhibits a second personality associated with the occurrence of the winning outcome, the second personality being different from the personality in the first audio-visual presentation;
- and
- displaying the third generated presentation to a player of a second one of the gaming devices so that the character appears to be speaking to the player.
A method for operating an electronic gaming machine of the type that generates a random outcome in response to an input from a player to play a game on the electronic gaming machine, the method comprising:
- storing in an electronic memory connected to the electronic gaming device a plurality of audio-visual presentations of a character in which at least some of the stored presentations include the character speaking at least one short phrase, the stored presentations differing from one another in at least one of appearance of the character and tone of voice of the character;
- receiving currency at the electronic gaming machine via a physical item acceptor, the currency having a monetary value;
- receiving a wager from the currency in response to actuation of an input device at the electronic gaming machine;
- initiating a game play at the electronic gaming machine in response to actuation of an input device at the electronic gaming machine;
- tracking the random outcome of at least one game played on the electronic gaming machine;
- selecting a first one of the stored presentations as a function of the outcome of the at least one game;
- displaying the selected first one of the stored presentations to the player of the electronic gaming device so that the character appears to be speaking to the player;
- tracking at least one additional random outcome of at least one additional game played on the electronic gaming machine after displaying the first one of the stored presentations;
- selecting a second one of the stored presentations as a function of the outcome of the at least one additional game;
- and
- displaying the selected second one of the stored presentations to the player of the electronic gaming device so that the character appears to be speaking to the player.
Dependencies are inferred from the claim text.