Pseudo 3-D rendering of mobile device based slot machine
AssigneeTap Slots Inc.
InventorMarkus Weichselbaum
Life of this patent
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Abstract
The invention relates to a system and method for applying one or more visual effects such as three-dimensional effects and holographic effects to one or more two-dimensional images that represent all or a portion of a virtual slot machine that is depicted in a virtual slot machine game rendered by a computing device. The computing device may determine the visual effects to be applied based on sensor information that indicates an orientation of the computing device. The visual effects may simulate various real-world visual changes (e.g., shadow changes, reflection changes, etc.) that occur as the user's point of view changes, thereby providing a more realistic user experience in relation to the virtual slot machine game.
Claims19
A method for displaying two-dimensional slot machine images simulating three-dimensions in a slot machine game, the method being implemented on a handheld mobile device having one or more processors and one or more sensors, the method comprising:
- receiving sensor information that indicates a first orientation of the handheld mobile device;
- providing a graphical user interface comprising a two-dimensional image in a virtual slot machine game having a first three-dimensional effect through a first visual effect based on the first orientation, the first visual effect comprising a first reflection effect which reflects a first casino environment;
- receiving sensor information that indicates a second orientation of the handheld mobile device;
- determining a second three-dimensional effect to apply to the two-dimensional image through a second visual effect based on the sensor information;
- and updating the graphical user interface to apply the second three-dimensional effect to the two-dimensional image;
- wherein the first reflection effect comprises one or more portions of the virtual casino superimposed on a virtual slot machine giving the appearance that the virtual slot machine is reflecting one or more portions of the virtual casino in a mirror-like manner with one or more reflection parameters, the one or more reflection parameters including one or more of an image that is to be reflected, an intensity of the reflection, a level of brightness of the reflection, a size of the reflection, or a level of skewing of the reflection.
A method for displaying two-dimensional slot machine images simulating three-dimensions in a slot machine game, the method being implemented on a handheld mobile device having one or more processors and one or more sensors, the method comprising:
- receiving sensor information that indicates a first orientation of the handheld mobile device;
- providing a graphical user interface comprising a two-dimensional image in a slot machine game having a first three-dimensional effect through a first holographic effect based on the first orientation, the first three-dimensional effect comprising a first reflection effect which reflects a first casino environment;
- receiving sensor information that indicates a second orientation of the handheld mobile device;
- determining a second three-dimensional effect to apply to the two-dimensional image through a second holographic effect based on the sensor information;
- and
- updating the graphical user interface to apply the second three-dimensional effect to the two-dimensional image;
- wherein the first reflection effect comprises one or more portions of the virtual casino superimposed on a virtual slot machine giving the appearance that the virtual slot machine is reflecting one or more portions of the virtual casino in a mirror-like manner with one or more reflection parameters, the one or more reflection parameters including one or more of an image that is to be reflected, an intensity of the reflection, a level of brightness of the reflection, a size of the reflection, or a level of skewing of the reflection.
A system for displaying two-dimensional slot machine images simulating three-dimensions in a slot machine game, the system being implemented on a handheld mobile device having one or more processors and one or more sensors, the system comprising:
- one or more processors programmed by computer program instructions which when executed are configured to:
- receive sensor information that indicates a first orientation of the handheld mobile device;
- provide a graphical user interface comprising a two-dimensional image in a virtual slot machine game having a first three-dimensional effect through a first visual effect based on the first orientation, the first visual effect comprising a first reflection effect which reflects a first casino environment;
- receive sensor information that indicates a second orientation of the handheld mobile device;
- determine a second three-dimensional effect to apply to the two-dimensional image through a second visual effect based on the sensor information;
- and
- update the graphical user interface to apply the second three-dimensional effect to the two-dimensional image;
- wherein the first reflection effect comprises one or more portions of the virtual casino superimposed on a virtual slot machine giving the appearance that the virtual slot machine is reflecting one or more portions of the virtual casino in a mirror-like manner with one or more reflection parameters, the one or more reflection parameters including one or more of an image that is to be reflected, an intensity of the reflection, a level of brightness of the reflection, a size of the reflection, or a level of skewing of the reflection.
A system for displaying two-dimensional slot machine images simulating three-dimensions in a slot machine game, the system being implemented on a handheld mobile device having one or more processors and one or more sensors, the system comprising:
- one or more processors programmed by computer program instructions which when executed are configured to:
- receive sensor information that indicates a first orientation of the handheld mobile device;
- provide a graphical user interface comprising a two-dimensional image in a slot machine game having a first three-dimensional effect through a first holographic effect based on the first orientation, the first three-dimensional effect comprising a first reflection effect which reflects a first casino environment;
- receive sensor information that indicates a second orientation of the handheld mobile device;
- determine a second three-dimensional effect to apply to the two-dimensional image through a second holographic effect based on the sensor information;
- and
- update the graphical user interface to apply the second three-dimensional effect to the two-dimensional image;
- wherein the first reflection effect comprises one or more portions of the virtual casino superimposed on a virtual slot machine giving the appearance that the virtual slot machine is reflecting one or more portions of the virtual casino in a mirror-like manner with one or more reflection parameters, the one or more reflection parameters including one or more of an image that is to be reflected, an intensity of the reflection, a level of brightness of the reflection, a size of the reflection, or a level of skewing of the reflection.
Dependencies are inferred from the claim text.