# US 9,352,213 B2 · Augmented reality game piece

> Agents: this data is available as JSON from the patentgrep API and MCP server — see https://patentgrep.com/llms.txt

- Number: US 9,352,213 B2
- Document ID: US9352213B2
- Status: Granted
- Kind: B2
- Application number: 14/535,500
- Filed: 2014-11-07
- Published: 2016-03-10
- Granted: 2016-05-31
- Earliest claimed: 2014-09-05
- Assignees: Trigger Global Inc.
- Applicants: Trigger Global Inc.
- Inventors: Jason Yim; Mikayel Saryan
- Web page: https://patentgrep.com/patent/US9352213B2

## CPC

- A63F 13/52: involving aspects of the displayed game scene
- A63F 3/00643: {Electric board games; Electric features of board games (electric word or number games A63F3/0421; computer chess G06F; electric raffle games A63F3/081)}
- A63F 3/00697: {Playing pieces}
- A63F 13/23: for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F 13/235: using a wireless connection, e.g. infrared or piconet
- A63F 13/24: Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F 13/25: Output arrangements for video game devices
- A63F 13/40: Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F 13/44: involving timing of operations, e.g. performing an action within a time slot
- A63F 13/53: involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F 13/537: using indicators, e.g. showing the condition of a game character on screen
- A63F 13/5375: for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
- A63F 13/5378: for displaying an additional top view, e.g. radar screens or maps
- A63F 13/57: Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game (A63F13/56 takes precedence)
- A63F 13/65: automatically by game devices or servers from real world data, e.g. measurement in live racing competition
- A63F 13/655: by importing photos, e.g. of the player
- A63F 13/95: Storage media specially adapted for storing game information, e.g. video game cartridges
- G06F 3/011: {Arrangements for interaction with the human body, e.g. for user immersion in virtual reality (blind teaching G09B21/00)}
- G06F 3/038: Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
- G06F 3/048: Interaction techniques based on graphical user interfaces [GUI]
- G06F 3/0482: Interaction with lists of selectable items, e.g. menus
- G06F 3/0488: using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G06T 19/006: {Mixed reality (object pose determination, tracking or camera calibration for mixed reality G06T7/00)}
- A63F 2009/2482: {Electromotor}
- A63F 2009/2486: {the computer being an accessory to a board game}
- A63F 2009/2488: {Remotely playable}
- A63F 2300/308: Details of the user interface
- A63F 2300/8082: Virtual reality
- G06F 2203/0383: Remote input, i.e. interface arrangements in which the signals generated by a pointing device are transmitted to a PC at a remote location, e.g. to a PC in a LAN
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- G06F: ELECTRIC DIGITAL DATA PROCESSING (computer systems based on specific computational models G06N)
- G06T: IMAGE DATA PROCESSING OR GENERATION, IN GENERAL

## Abstract

An augmented reality (AR) game system is disclosed wherein real-world objects are transformed into AR terrain elements and AR events generate real-world impact. The game environment is set up using real-world objects that include everyday objects and game pieces on a field of play. When viewed on the screen of a computing device executing the modules of the game system, the everyday objects are transformed into elements of an AR terrain while the game pieces can be augmented with various controls. Multiple viewing modes, for example, a third person view, a first person view or “POV” view from a selected game piece or a split screen view are contemplated for viewing the field of play. A subset of the augmented controls can be activated by the user to execute AR events some of which can have real-world impact. The AR events are executed based on game rules.

## Claims

### Claim 1

A game piece comprising:
a processor;
a processor readable memory;
a transceiver for transmitting and receiving signals to and from an object recognizing computing device that enforces game rules;
a main body configured for unique, visible object recognition by the object recognizing computing device and comprising a plurality of parts, at least one of the parts configured to be responsive to the processor and configured for physical separation from the main body based on a separation instruction from the processor that is initiated by a control signal from the object recognizing computing device, and
a motorized base detachably and re-attachably coupled to the main body and in communication with said transceiver, the base configured to physically move the game piece over a distance on a field of play from a first position on the field of play to a second position on the field of play in response to receiving an actuating signal from the processor, the actuating signal responsive to a move signal from the object recognizing computing device, and wherein the first position is different from the second position.

### Claim 2 (depends on 1)

The game piece of claim 1, the motorized base is configured with magnetic components.

### Claim 3 (depends on 1)

The game piece of claim 1, the at least one part configured for the physical separation further comprising spring loaded components.

### Claim 4 (depends on 1)

The game piece of claim 1, wherein the processor readable memory comprises a code for unique identification of the game piece by the external object recognizing computing device.

### Claim 5 (depends on 1)

The game piece of claim 1, further comprising a sensor for sensing presence of an object within a predetermined radius, the sensor in communication with the object recognizing computing device via the transceiver.

### Claim 6 (depends on 1)

The game piece of claim 1, further comprising audio components for generating sounds based on audio generation signals from the processor.

### Claim 7 (depends on 1)

The game piece of claim 1, the configuration for object recognition comprising painting selected surfaces of said main body.

### Claim 8 (depends on 1)

The game piece of claim 1, the configuration for visible object recognition comprising a predetermined shape of a surface of the main body.

### Claim 9 (depends on 1)

The game piece of claim 1, the configuration for visible object recognition comprising a predetermined size of the main body.

### Claim 10 (depends on 1)

The game piece of claim 1, wherein the at least one part is configured for physical separation via spring loading.

### Claim 11 (depends on 1)

The game piece of claim 1 wherein the signals are wireless signals.

### Claim 12 (depends on 1)

The game piece of claim 1, wherein the signals are IR signals.

### Claim 13 (depends on 1)

The game piece of claim 1, wherein the signals are Bluetooth signals.

### Claim 14 (depends on 1)

The game piece of claim 1, further comprising at least one LED (Light Emitting Diode) on the main body.

### Claim 15 (depends on 1)

The game piece of claim 1, the processor readable memory comprises code to slow down a movement of the game piece with passage of time during a game play.

### Claim 16 (depends on 1)

The game piece of claim 1, further comprising a two dimensional (2D) marker thereon for the unique visible object recognition by the object recognizing computing device.

### Claim 17 (depends on 1)

The game piece of claim 1, the processor readable memory further comprising:
code for transmitting a game piece identifying game play signal; and
code for receiving the control signal that is generated in response to the game piece identifying game play signal.

### Claim 18 (depends on 1)

The game piece of claim 1, the processor readable memory further comprising code for:
code for receiving the move signal from the object recognizing computing device;
and
code for generating the actuating signal in response to receiving the move signal, the actuating signal activating the actuating components to move the game piece from the first position to the second position, the first position being a current position of the game piece on the field of play and the second position being a user selected position on the field of play.

### Claim 19 (depends on 18)

The game piece of claim 18 configured for determining the second position based on detectable markings on a mat on which the game piece is currently positioned, the mat comprising the field of play.

### Claim 20 (depends on 1)

The game piece of claim 1, wherein the motorized base is configured to accept a plurality of differing main bodies each configured for unique visible object recognition so as to enable a change in appearance of the game piece.
