Methods and apparatus for a distributed bonus scheme using simulated scatter reactions
AssigneeAristocrat Technologies Australia Pty Limited
InventorGary Frerking
Life of this patent
Estimating the term…
Abstract
Methods and apparatus for a distributed bonus scheme using simulated scatter reactions are disclosed. An example method of operating a gaming device in a gaming system includes receiving a trigger that initiates a first bonus decision in a first gaming device. Further, the example method includes calculating, using a programmed processor, an accumulated value that defines a range. Further, the example method includes generating a random number. Further, the example method includes, when the random number falls within the range, granting a bonus to the first gaming device. Further, the example method includes determining whether the first bonus decision is to initiate a second bonus decision in a second gaming device of the gaming system.
Claims17
A method of operating a gaming machine in a gaming system, comprising:
- accepting a wager for a game using a credit input device of the gaming machine;
- executing the game on a processor of the gaming machine;
- generating, using the processor, an accumulated value based on a first parameter associated with the game executing on the gaming machine;
- defining a plurality of segments, each segment comprising a subset of the accumulated value based on corresponding percentages of the accumulated value, wherein each segment defines a number of scatter reactions to be generated;
- comparing, via the processor, a random number to the plurality of segments;
- when the random number falls within a first one of the plurality of segments, determining that a first number of scatter reactions is to be propagated through the gaming system;
- and
- when the random number falls within a second one of the plurality of segments, determining that a second number of scatter reactions different than the first number of scatter reactions is to be propagated through the gaming system.
A tangible computer readable storage medium comprising instructions that, when executed, cause a gaming machine to at least:
- accept a wager for a game using a credit input device of the gaming machine;
- conduct the game on a processor of the gaming machine;
- generate an accumulated value based on a first parameter associated with the game conducted on the gaming machine;
- define a plurality of segments, each segment comprising a subset of the accumulated value based on corresponding percentages of the accumulated value, wherein each segment defines a number of scatter reactions to be generated;
- compare a random number to the plurality of segments;
- when the random number falls within a first one of the plurality of segments, determine that a first number of scatter reactions is to be propagated through the gaming system;
- and
- when the random number falls within a second one of the plurality of segments, determine that a second number of scatter reactions different than the first number of scatter reactions is to be propagated through the gaming system.
A gaming machine, comprising:
- a credit input device configured to accept a wager for play of a game;
- an accumulator configured to generate an accumulated value based on a first parameter associated with the game conducted on the gaming machine;
- a comparator configured to compare a random number to a plurality of segments, each of the plurality of segments comprising a subset of the accumulated value based on corresponding percentages of the accumulated value, wherein each segment defines a number of scatter reactions to be generated;
- and
- a transmitter configured to:
- convey a first number of scatter reactions to be propagated through a gaming system when the random number falls within a first one of the plurality of segments;
- and
- convey a second number of scatter reactions different than the first number of scatter reactions to be propagated through the gaming system when the random number falls within a second one of the plurality of segments.
Dependencies are inferred from the claim text.