Prioritizing node requests based on tile distance to reduce perceptual scene time
AssigneeGoogle Inc.
InventorDavid Kornmann
Life of this patent
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AssigneeGoogle Inc.
InventorDavid Kornmann
Estimating the term…
An exemplary method for reducing user-perceived scene resolution time to render a node tree in a three-dimensional environment includes identifying a first cache node in the node tree at a first level of detail. The exemplary method also includes computing a first priority score based at least on a depth in the node tree of the first level of detail and a first tile distance. The exemplary method further includes identifying a second cache node in the node tree at a second level of detail different from the first level of detail. The exemplary method also include computing a second priority score based at least on a depth in the node tree of the second level of detail and a second tile distance. The exemplary method further includes ordering cache node requests based at least on the relative values of the first and second priority scores.
A computer-implemented method for reducing user-perceived scene resolution time to render a node tree in a three dimensional environment, comprising:
A system for reducing user-perceived scene resolution time to render a node tree in a three dimensional environment, the system comprising:
An apparatus comprising at least one non-transitory computer readable storage medium encoding instructions thereon that, in response to execution by one or more computing devices, cause the one or more computing devices to perform operations comprising:
A computer-implemented method for reducing user-perceived scene resolution time to render a node tree in a three-dimensional environment, comprising:
Dependencies are inferred from the claim text.