Presenting autostereoscopic gaming content according to viewer position
AssigneeBally Gaming, Inc.
InventorSean P. Kelly
Life of this patent
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AssigneeBally Gaming, Inc.
InventorSean P. Kelly
Estimating the term…
A wagering game system and its operations are described herein. In some embodiments, the operations can include determining a position of a player in physical world space (“player's position”) in front of an autostereoscopic display (“display”). The display includes optical units configured to project views of wagering game content with an autostereoscopic, three-dimensional effect. The operations can further include performing a repeating subroutine for each of the optical units associated with the wagering game content. The repeating subroutine, for each one of the optical units, determines that one of the views has a viewing angle that corresponds to the player's position, configures a virtual camera in virtual world space according to the viewing angle and renders, based on configuration of the virtual camera, a portion of the wagering game content that corresponds to pixels of the autostereoscopic display associated with the one of the optical units.
A method of operating a gaming system configured to render an autostereoscopic presentation of wagering game content based on a position of a player comprising:
A gaming system comprising:
One or more non-transitory, machine-readable storage media having instructions stored thereon, which when executed by a set of one or more processors of a gaming system cause the set of one or more processors to perform operations comprising:
A gaming apparatus comprising:
A gaming apparatus comprising:
Dependencies are inferred from the claim text.