Game program and information processing device
AssigneeDeNA Co., Ltd.
InventorTakashi Aizono
Life of this patent
Estimating the term…
Abstract
To improve the operating characteristics of character manipulation on touchscreen panels while at the same time providing a compact display of the control areas on a game screen. When a first operation is accepted as input by allowing a player to select any single area among multiple unit areas with a touch gesture on a game screen, or when a second operation is accepted as input by allowing a player to select any two or more areas among multiple unit areas in a successive manner, the inventive game program directs a computer to execute a process that determines the actions that a player-operated character is directed to perform respectively in response to the first operation and the second operation.
Claims5
A non-transitory computer readable medium including instructions stored in a memory, the instructions executable on a processor to run a game by responding to a player's operations on a touchscreen panel, wherein said instructions
- directs the processor to execute:
- a screen generation process, which generates a game screen including a character area having player-operated characters located therein and a control area having multiple player-selectable unit areas located therein in a grid-like configuration, each of the multiple player-selectable unit areas indicative of a direction for character movement;
- an acceptance process, which accepts a first operation as input by allowing the player to select one of the unit areas from the control area with a touch gesture in the control area displayed on the game screen, and, at the same time, accepts a second operation as input by allowing the player to select two or more adjacent unit areas in the control area in a successive manner;
- and
- a character action determination process which, upon acceptance of the first operation or the second operation as input, invokes the action that the character is directed to perform in the character area respectively in response to the first operation and the second operation,
- wherein the action corresponding to the first operation is selected from a plurality of locomotion actions, and wherein the action corresponding to the second operation is selected from a plurality of attack actions.
An information processing device running a game by responding to a player's operations on a touchscreen panel, wherein said information processing device is provided with
- a screen generation processing unit, which generates a game screen including a character area having player-operated characters located therein and a control area having multiple player-selectable unit areas located therein in a grid-like configuration, each of the multiple player-selectable unit areas indicative of a direction for character movement;
- an acceptance processing unit, which accepts a first operation as input by allowing the player to select one of the unit areas from the control area with a touch gesture in the control area displayed on the game screen, and, at the same time, accepts a second operation as input by allowing the player to select two or more adjacent unit areas in the control area in a successive manner;
- and
- a character action determination process which, upon acceptance of the first operation or the second operation as input, invokes the action that the character is directed to perform in the character area respectively in response to the first operation and the second operation;
- wherein the action corresponding to the first operation is selected from a plurality of locomotion actions, and wherein the action corresponding to the second operation is selected from a plurality of attack actions.
Dependencies are inferred from the claim text.