Dynamic spawning of focal point objects within a virtual universe system
AssigneeActivision Publishing, Inc.
InventorsChristopher J. Dawson, Rick A. Hamilton, II, Paul A. Moskowitz, Clifford A. Pickover
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AssigneeActivision Publishing, Inc.
InventorsChristopher J. Dawson, Rick A. Hamilton, II, Paul A. Moskowitz, Clifford A. Pickover
Estimating the term…
In various embodiments, the number of virtual universe avatars within a predetermined proximity from a designated first object in a virtual universe is determined. A condition that affects a load on a server computer supporting the designated first object in the virtual universe is determined. A second object is dynamically spawned within the virtual universe in response to determining that the number of virtual universe avatars within the predetermined proximity from the designated first object is greater than a first predetermined threshold and that the determined condition on the server computer is greater than a second predetermined threshold. The second object is associated with transmissions of information within the virtual universe.
A method for generating an object in a virtual universe, the method being implemented on a computer system that includes one or more physical processors executing computer program instructions which, when executed, perform the method, the method comprising:
A computer system for generating an object in a virtual universe, the computer system comprising:
A computer program product for generating an object in a virtual universe, the computer program product comprising:
Dependencies are inferred from the claim text.