Pixel shader bypass for low power graphics rendering
AssigneeNVIDIA Corporation
InventorsEric B. Lum, Justin Cobb, Rui M. Bastos, Christian Rouet
Life of this patent
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AssigneeNVIDIA Corporation
InventorsEric B. Lum, Justin Cobb, Rui M. Bastos, Christian Rouet
Estimating the term…
A computer-implemented method for drawing graphical objects within a graphics processing pipeline is disclosed. The method includes determining that a bypass mode for a first primitive is a no-bypass mode. The method further includes rasterizing the first primitive to generate a first set of rasterization results. The method further includes generating a first set of colors for the first set of rasterization results via a pixel shader unit. The method further includes rasterizing a second primitive to generate a second set of rasterization results. The method further includes generating a second set of colors for the second set of rasterization results without the pixel shader unit performing any processing operations on the second set of rasterization results. The method further includes transmitting the first set of pixel colors and the second set of pixel colors to a raster operations (ROP) unit for further processing.
A computer-implemented method for drawing graphical objects within a graphics processing pipeline, the method comprising:
A graphics processing unit configured to draw graphical objects, comprising:
A computing device comprising:
Dependencies are inferred from the claim text.