Educational board game
OwnerJennifer K. Stringerinventor
Life of this patent
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Abstract
An educational board game includes a playing board, a plurality of cards, a die and a die launcher. The playing cards are separated into categories and the die has a plurality of colored faces, each color corresponding to a particular category. The die is placed on the launcher and a bellows-type pedal is depressed, thereby launching the die. The color displayed by the die represents the category of card to be taken. Each card has a challenge question or task disposed thereon which a user has to answer or perform. If the user answers the question correctly a game piece is moved on the playing board. The first game piece to advance through the playing board is the winner.
Claims18
An educational board game comprising:
- a game board illustrated with a game path;
- a deck of individual challenge cards organized into a plurality of challenge categories;
- a plurality of player tokens, each assigned to a specific player;
- and,
- a path advance device adapted to generate moves along said game path for each of said multiple players, further comprising:
- a base capable of positioning a mounting tube in a vertically upstanding position and perpendicular from a surface said base independently rests upon;
- and,
- a foot-actuated bellows in fluid communication with said base;
- a cube-shaped projectile, colored with a different color on each face, each color corresponding to one of said plurality of challenge categories, further having an aperture located on one face and a bore extending within said projectile;
- wherein said bore of said projectile is capable of being placed onto said mounting tube in order to be launched by said path advance device;
- wherein said player advances said assigned token along said path, in turn, in response to said path advance device;
- wherein said player must draw one of said challenge cards from said deck that corresponds to an individual challenge category indicted by location along said game path where said token lands;
- and,
- wherein said player is required to perform a stated challenge as indicated by said drawn challenge card.
An educational board game for comprising:
- a game board illustrated with a game path having a start and an end point with a plurality of steps therebetween;
- a deck of individual challenge cards organized into a plurality of sets, each defined by one of a plurality of challenge categories;
- a plurality of player tokens, each assigned to a specific player;
- and,
- a path advance device adapted to generate a random color, further comprising:
- a base capable of positioning a mounting tube in a vertically upstanding position and perpendicular from a surface said base independently rests upon;
- and,
- a foot-actuated bellows in fluid communication with said base;
- a projectile having a plurality of faces, colored with a different color on each face, each color corresponding to one of said plurality of challenge categories, further having an aperture located on one face and a bore extending within said projectile;
- wherein each of said plurality of said steps on said game board has a color that corresponds to one of said plurality of categories of challenge cards;
- wherein said bore of said projectile is capable of being placed onto said mounting tube in order to be launched by said path advance device;
- wherein said player advances said assigned token along said steps of said game path, in turn, in response to a color generated by said path advance device;
- wherein said player must draw one of said plurality of challenge cards that corresponds to an individual challenge category indicted on a step of said board where said token lands;
- and,
- wherein said player is required to perform one of any of a variety of challenges as indicated by said drawn challenge card.
An educational board game comprising:
- a game board illustrated with a serpentine game path having a start and an end point with a plurality of steps defined as geometric shapes therebetween;
- a deck of individual challenge cards organized into a plurality of sets, each defined by one of a plurality of challenge categories that include language, letter identification, logic, and physical challenges;
- a plurality of player tokens, each assigned to a specific player;
- a path advance device, further comprising a base capable of positioning a mounting tube in a vertically upstanding position and perpendicular from a surface said base independently rests upon, and a foot-actuated bellows in fluid communication with said base;
- and,
- a cube-shaped projectile, colored with a different color on each face, each color corresponding to one of said plurality of challenge categories, further having an aperture located on one face and a bore extending within said projectile;
- wherein each of said plurality of said steps on said game board has a color that corresponds to one of said plurality of challenge categories and the faces of said projectile;
- wherein said bore of said projectile is capable of being placed onto said mounting tube in order to be launched by said path advance device;
- wherein said player advances said assigned token along said steps of said game path, in turn, in response to a color generated by said path advance device;
- wherein said player must draw one of said plurality of challenge cards that corresponds to an individual challenge category indicted on a step of said board where said token lands;
- and,
- wherein said player is required to perform one of any of a variety of challenges as indicated by said drawn challenge card.
Dependencies are inferred from the claim text.