Amusement machine including a crane game in combination with a thermal printer
AssigneeS&B Entertainment Inc.
InventorBrian Keith Riggles
Life of this patent
Estimating the term…
Abstract
Coin operated amusement device including a crane game, a game of chance, and a simulated slot machine in combination. The Amusement device also includes a credit card swipe component for accepting payment. The credit card swipe component can also accept and player cards commonly issued by casinos and other merchants for playing machines in their locations for payment and storing or crediting winnings. The amusement device also includes a thermal printer for generating and printing tickets for location/retailer specific coupons or other awards that can be used at the location, online, or with other merchants in a specific area.
Claims19
An amusement machine comprising
- a cabinet containing:
- an apparatus for playing a crane game;
- the apparatus comprising a cabinet that has corners, a crane mechanism mounted inside the cabinet, and motorized means for maneuvering the crane to pick up prizes and discharge them through an outlet via prize chute;
- a printer for printing and dispensing coupons targeted to one or more businesses in the local geographical area of the machine, as additional or consolation prizes for playing the game when no prize is won;
- an apparatus for playing a win every time game;
- the apparatus comprising a button to stop moving, flashing lights located on the corners of the cabinet and above a marquee on a top of the crane game machine cabinet to win a prize in a win every time game;
- and the printer dispenses a specific prize coupon depending on the location of the flashing lights when the button is pressed to stop the moving, flashing lights.
A method for providing an amusement machine including a crane game in combination with a win every time game and a game of chance, comprising the steps of:
- providing a crane machine cabinet with an apparatus for playing a crane game, and an apparatus for playing a win every time game;
- playing a first game, which is a crane game;
- locating a second game on the corners of the cabinet and above a marquee on a top of the crane game machine cabinet;
- playing a second game, which is a game of chance;
- requiring the pressing of a button to stop moving, flashing lights on a designated area along the marquee and corners of the cabinet to win a prize;
- if the second game is won, dispensing a prize based on the location on the corners of the cabinet and above the marquee on the top of the crane game machine cabinet where the moving, flashing lights were stopped when the button was pressed;
- awarding a variety of prizes that are fulfilled by a printed coupon dispensed by a printer;
- and
- wherein the prize is products or tickets that can be redeemed via an online website/store or even additional crane free plays printed on a printer and dispensed to the winner.
Dependencies are inferred from the claim text.