Multi-primitive graphics rendering pipeline
AssigneeQUALCOMM Incorporated
InventorsVineet Goel, Young In Yeo
Life of this patent
Estimating the term…
Loading patent…
AssigneeQUALCOMM Incorporated
InventorsVineet Goel, Young In Yeo
Estimating the term…
This disclosure describes techniques for rendering a plurality of primitives that includes at least two different types of primitives during the execution of a single draw call command. This disclosure also describes techniques for rendering a plurality of primitives using tessellation domains of different tessellation domain types during the execution of a single draw call command. The techniques of this disclosure may, in some examples, reduce the complexity and processing overhead for user applications, reduce the number of times that the rendering state of the graphics rendering pipeline needs to be switched during the drawing of a graphics scene, and/or reduce the number of times that shader programs need to be reloaded into different processing stages of a graphics pipeline during the rendering of a graphics scene.
A method comprising:
A device comprising:
An apparatus comprising:
A non-transitory computer readable storage medium storing instructions that upon execution by one or more processors cause the one or more processors to:
Dependencies are inferred from the claim text.