System and method of automatic entry creation for blogs, web pages or file-sharing sites based on game events
AssigneeSony Computer Entertainment America LLC
InventorNathan Pearce
Life of this patent
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Abstract
Systems and methods are provided for at least partially automating content generation of blog entries chronicling an entity's interaction with a multiuser environment. The same may combine automatic data generation with user-generated and/or user-edited or created narrative. The systems and methods may be employed for automatically generating and publishing descriptions, such as posting blog articles. In one implementation, a system automatically posts blog articles with automatic screenshots and automatically-generated descriptive copy of events that occur within a video game, such as in a massive multiplayer online role-playing game.
Claims20
A method for automatically generating blog content, the method comprising:
- storing information in memory regarding one or more in-game events, each event defined by a set of predetermined criteria;
- receiving information regarding gameplay of a user over a communication network, wherein the gameplay information concerns interactions of a virtual entity controlled by the user;
- detecting that an event has occurred based on the set of predetermined criteria being met by the gameplay information of the user;
- generating blog content corresponding to the detected event, wherein the blog content is generated from predefined components associated with the detected event;
- and
- transmitting the generated blog content over the communication network to a designated website, wherein the generated blog content is automatically published on the designated website.
A non-transitory computer-readable storage medium, having embodied thereon a program executable by a processor to perform a method for automatically generating blog content, the method comprising:
- storing information in memory regarding one or more in-game events, each event defined by a set of predetermined criteria;
- receiving information regarding gameplay of a user over a communication network, wherein the gameplay information concerns interactions of a virtual entity controlled by the user;
- detecting that an event has occurred based on the set of predetermined criteria being met by the gameplay information of the user;
- generating blog content corresponding to the detected event, wherein the blog content is generated from predefined components associated with the detected event;
- and
- transmitting the generated blog content over the communication network to a designated website, wherein the generated blog content is automatically published on the designated website.
Dependencies are inferred from the claim text.