Method and system for dynamic control of game audio based on audio analysis
AssigneeVoyetra Turtle Beach, Inc.
InventorsRichard Kulavik, Shobha Kuruba
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AssigneeVoyetra Turtle Beach, Inc.
InventorsRichard Kulavik, Shobha Kuruba
Estimating the term…
A gaming device, during play of a particular game, receives a plurality of audio channels carrying game sounds and determines whether a first of the game sounds overwhelms a second of the game sounds. In response to the determination, the gaming device adjusts a level of one or more of the audio channels such that perceptibility of the second game sound is improved relative to perceptibility of the first game sound prior to the adjustment, wherein for the adjustment, a level of one or more of the audio channels carrying the first game sound is decreased while a level of one or more of the audio channels carrying the second game sound is maintained or increased. The audio channels include three or more audio channels and the adjustment of the level of the audio channels is performed while the three or more audio channels are combined into two stereo channels.
A method, comprising:
A system, comprising:
Dependencies are inferred from the claim text.