# US 9,039,521 B2 · Sponsored hybrid games

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- Number: US 9,039,521 B2
- Document ID: US9039521B2
- Status: Granted
- Kind: B2
- Application number: 14/312,623
- Filed: 2014-06-23
- Published: 2014-10-09
- Granted: 2015-05-26
- Earliest claimed: 2011-11-19
- Assignees: Gamblit Gaming, LLC
- Applicants: Gamblit Gaming, LLC
- Inventors: Miles Arnone; Caitlyn Ross
- Web page: https://patentgrep.com/patent/US9039521B2

## CPC

- G07F 17/3255: {Incentive, loyalty and/or promotion schemes, e.g. comps, gaming associated with a purchase, gaming funded by advertisements}
- G06F 16/25: Integrating or interfacing systems involving database management systems
- G06Q 50/34: Betting or bookmaking, e.g. Internet betting
- G07F 17/3227: {Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters}
- G07F 17/3262: {Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played}
- G07F 17/3272: {Games involving multiple players}
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})
- G06F: ELECTRIC DIGITAL DATA PROCESSING (computer systems based on specific computational models G06N)
- G06Q: INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR

## Abstract

Systems and methods in accordance with embodiments of the invention operate a sponsored hybrid game that includes: a gambling game; an entertainment game; a game world engine constructed to communicate gameplay gambling event occurrences based upon a player's skillful execution of the entertainment game that trigger at least one wager in the gambling game; and a sponsorship module integrated with the game world engine constructed to: receive sponsorship terms involving allocation of gameplay resources during sponsored gameplay of the sponsored hybrid game between at least one player profile and at least one sponsor profile; allocate gameplay resources associated with at least one sponsor profile to at least one player profile based on the sponsorship terms for use in sponsored gameplay; and allocate gameplay resources resulting from a payout of gameplay resources during the sponsored gameplay using the sponsorship terms.

## Claims

### Claim 1

A gaming system, comprising:
a real world engine coupled to a game world engine over a network, wherein the real world engine is constructed to provide a randomly generated payout of real world credits from a wager in a gambling game of a hybrid game;
an entertainment software engine coupled to the game world engine, wherein the entertainment software engine is configured to execute an entertainment game providing outcomes upon a player's skillful execution of an entertainment game of the hybrid game;
a non-player interface coupled to the game world engine, wherein the non-player interface is configured to:
generate for a non-player of the hybrid game, sponsorship terms of a sponsor profile of the non-player; and
communicate to the game world engine the sponsorship terms of the sponsorship profile; and
the game world engine coupled to the entertainment software engine and the non-player interface, and coupled to the real world engine by the network, wherein the game world engine is constructed to:
access a database containing a player profile of the player and the sponsor profile of the non-player;
receive from the non-player interface, the sponsorship terms involving allocation of gameplay resources during sponsored gameplay of the hybrid game between the player profile and the sponsor profile, wherein the gameplay resources are elements that are of limited quantity and the consumption of which during the player's play of the entertainment game of the hybrid game triggers by the game world engine via the network, the wager in the gambling game of the hybrid game;
allocate gameplay resources associated with the sponsor profile to the player profile based on the sponsorship terms for use in the sponsored gameplay of the hybrid game by the player; and
allocate gameplay resources resulting from a payout of gameplay resources during the sponsored gameplay using the sponsorship terms.

### Claim 2 (depends on 1)

The gaming system of claim 1, wherein the non-player interface is further configured to present information of the sponsor profile using a content filter to determine what information is accessible to the non-player interface.

### Claim 3 (depends on 2)

The gaming system of claim 2, wherein the hybrid game is played by a plurality of players, and wherein the content filter determines whether gameplay progress of the plurality of players is accessible.

### Claim 4 (depends on 2)

The gaming system of claim 2, wherein the content filter determines accessibility of information concerning the player profile in accordance with permissions set by a player associated with the player profile.

### Claim 5 (depends on 1)

The gaming system of claim 1, wherein the non-player interface is further configured to present information of players that can be sponsored.

### Claim 6 (depends on 1)

The gaming system of claim 1, wherein the non-player interface is further configured to present information of the sponsorship terms and acceptance of the sponsorship terms.

### Claim 7 (depends on 1)

The gaming system of claim 1, wherein the non-player interface is further configured to present information of the payout of gameplay resources resulting from the sponsored gameplay.

### Claim 8 (depends on 1)

The gaming system of claim 1, wherein the game world engine and the entertainment software engine are constructed using a same processing apparatus.

### Claim 9 (depends on 1)

The gaming system of claim 1, wherein the game world engine and the entertainment software engine are constructed from different processing apparatuses, and wherein the game world engine and the entertainment software engine are coupled over the network.

### Claim 10 (depends on 1)

The gaming system of claim 1, wherein the game world engine and the non-player interface are constructed using a same processing apparatus.

### Claim 11 (depends on 1)

The gaming system of claim 1, wherein the game world engine and the non-player interface are constructed from different processing apparatuses, and wherein the game world engine and the non-player interface are coupled over the network.

### Claim 12 (depends on 1)

The gaming system of claim 1, wherein the non-player interface is further configured to present information of the payout of gameplay resources resulting from the sponsored gameplay.

### Claim 13 (depends on 1)

The gaming system of claim 1, wherein the game world engine and the real world engine are constructed using a same processing apparatus.

### Claim 14

A gaming system, comprising:
a real world engine coupled to a game world, wherein the real world engine is constructed to provide a randomly generated payout of real world credits from a wager in a gambling game of a hybrid game;
an entertainment software engine coupled to the game world engine over a network, wherein the entertainment software engine is configured to execute an entertainment game providing outcomes upon a player's skillful execution of an entertainment game of the hybrid game;
a non-player interface coupled to the game world engine, wherein the non-player interface is configured to:
generate for a non-player of the hybrid game, sponsorship terms of a sponsor profile of the non-player; and
communicate to the game world engine the sponsorship terms of the sponsorship profile; and
the game world engine coupled to the entertainment software engine and the non-player interface, and coupled to the real world engine by the network, wherein the game world engine is constructed to:
access a database containing a player profile of the player and the sponsor profile of the non-player;
receive from the non-player interface, the sponsorship terms involving allocation of gameplay resources during sponsored gameplay of the hybrid game between the player profile and the sponsor profile, wherein the gameplay resources are elements that are of limited quantity and the consumption of which during the player's play of the entertainment game of the hybrid game triggers wager in the gambling game of the hybrid game;
allocate by the game world engine in the entertainment software engine via the network, gameplay resources associated with the sponsor profile to the player profile based on the sponsorship terms for use in the sponsored gameplay of the hybrid game by the player; and
allocate gameplay resources resulting from a payout of gameplay resources during the sponsored gameplay using the sponsorship terms.

### Claim 15 (depends on 14)

The gaming system of claim 14, wherein the non-player interface is further configured to present information of the sponsor profile using a content filter to determine what information is accessible to the non-player interface.

### Claim 16 (depends on 15)

The gaming system of claim 15, wherein the hybrid game is played by a plurality of players, and wherein the content filter determines whether gameplay progress of the plurality of players is accessible.

### Claim 17 (depends on 15)

The gaming system of claim 15, wherein the content filter determines accessibility of information concerning the player profile in accordance with permissions set by a player associated with the player profile.

### Claim 18 (depends on 14)

The gaming system of claim 14, wherein the non-player interface is further configured to present information of players that can be sponsored.

### Claim 19 (depends on 14)

The gaming system of claim 14, wherein the non-player interface is further configured to present information of the sponsorship terms and acceptance of the sponsorship terms.
