# US 9,039,520 B2 · Payout systems and methods

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- Number: US 9,039,520 B2
- Document ID: US9039520B2
- Status: Granted
- Kind: B2
- Application number: 14/030,751
- Filed: 2013-09-18
- Published: 2014-01-23
- Granted: 2015-05-26
- Earliest claimed: 2007-03-30
- Assignees: Cadillac Jack
- Applicants: David Harris; Gregory Gronau; Jack Saltiel
- Inventors: David Harris; Gregory Gronau; Jack Saltiel
- Web page: https://patentgrep.com/patent/US9039520B2

## CPC

- G07F 17/3244: {Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes}
- G07F 17/32: for games, toys, sports, or amusements
- G07F 17/3262: {Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played}
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})

## Abstract

Various embodiments of payout systems and methods are disclosed. One embodiment, among others, comprises providing a defined payout amount and a party adjustable payout volatility for a video gaming device, and responsive to party input, modifying the payout volatility while maintaining the defined payout amount.

## Claims

### Claim 1

A method of providing game play via a video gaming device where the video gaming device includes a housing with a display screen, one or more processors, one or more memory modules, and a credit transfer device, the method comprising:
providing via the one or more processors a defined payout amount and an adjustable payout volatility option for the video gaming device;
providing via the one or more processors a user interface that enables a modification of a payout volatility via one or more adjustment devices that enable a party to increase and decrease a frequency of multiple tier wins, the one or more adjustment devices including a first adjustment device, the first adjustment device being configured to be disabled based on one or more settings for a second device;
determining via the one or more processors whether the payout volatility as selected by the party is permissible;
responsive to a determination that the payout volatility as selected by the party is permissible, modifying via the one or more processors the payout volatility while maintaining the defined payout amount;
providing game play by determining more wagers initiated via the video gaming device where the one or more wagers utilize credits transferred via the credit transfer device;
determining via the video gaming device a plurality of symbols to be displayed on the display screen;
displaying the plurality of symbols on the display screen of the video gaming device; and
wherein the game play is based on the payout volatility.

### Claim 2 (depends on 1)

The method of claim 1, wherein the defined payout amount is programmed into the video gaming device.

### Claim 3 (depends on 1)

The method of claim 1, wherein providing the user interface further comprises providing a touch screen display.

### Claim 4 (depends on 1)

The method of claim 1, wherein the tier wins comprises one or more of low tier wins, mid-low tier wins, middle tier wins, mid-high tier wins, and high tier wins.

### Claim 5 (depends on 1)

The method of claim 1, further comprising providing a payout based on the payout volatility.

### Claim 6 (depends on 1)

The method of claim 1, further comprising prohibiting input by the party that corresponds to an impossible or impermissible payout volatility combination by disabling the combination based on other selections made by the party.

### Claim 7 (depends on 6)

The method of claim 6, further comprising visually differentiating the impossible or impermissible payout volatility combination.

### Claim 8 (depends on 7)

The method of claim 7, wherein prohibiting further comprises adjusting a payout volatility parameter, other than a parameter corresponding to the impossible or impermissible payout volatility combination, to compensate for a selection by the party that corresponds to the impossible or impermissible payout volatility combination.

### Claim 9 (depends on 8)

The method of claim 8, further comprising providing visual feedback, audio feedback, or a combination of both that automatic adjustment of the payout volatility to compensate for the party input that corresponds to an impossible or impermissible payout volatility combination is taking place.

### Claim 10

A system including one or more gaming devices where at least one of the one or more gaming devices includes a housing with a display screen, one or more processors, one or more memory modules, and a credit transfer device, the system comprising:
a memory with gaming software;
one or more adjustment devices that enable a party to increase and decrease a frequency of multiple tier wins, the one or more adjustment devices including a first adjustment device, where the first adjustment device being configured to be disabled based on one or more settings for a second device; and
a processor configured with the gaming software to provide a defined payout amount and an adjustable payout volatility for a video gaming device, the processor further configured with the gaming software to determine if a party selected payout volatility is permissible and responsive to player input, including increasing and decreasing a frequency of multiple tier wins via the one or more adjustment devices, and a determination that the party selected payout volatility is permissible, modify the payout volatility while maintaining the defined payout amount;
wherein the system provides game play by determining one or more wagers initiated via the video gaming device where the one or more wagers utilize credits transferred via the credit transfer device;
wherein the system determines a plurality of symbols to be displayed on the display screen of the video gaming device;
wherein the display screen of the video gaming device displays the plurality of symbols; and
wherein the game play is based on the payout volatility.

### Claim 11 (depends on 10)

The system of claim 10, wherein the processor is further configured with the gaming software to generate a user interface, the user interface enabling the party to modify the payout volatility.

### Claim 12 (depends on 11)

The system of claim 11, further comprising a touch screen display, on which the processor is further configured with the gaming software to provide the user interface.

### Claim 13 (depends on 12)

The system of claim 12, wherein the tier wins comprises one or more of low tier wins, mid-low tier wins, middle tier wins, mid-high tier wins, and high tier wins.

### Claim 14 (depends on 13)

The system of claim 13, wherein the processor is further configured with the software to display the payout volatility.

### Claim 15 (depends on 14)

The system of claim 14, wherein the processor is further configured with the software to prohibit input by the party that corresponds to an impossible or impermissible payout volatility combination by disabling the combination based on other selections made by the party.

### Claim 16 (depends on 15)

The system of claim 15, wherein the processor is further configured with the software to visually differentiate the impossible or impermissible payout volatility combination.

### Claim 17 (depends on 16)

The system of claim 16, wherein the processor is further configured with the software to prohibit by adjusting a payout volatility parameter, other than a parameter corresponding to the impossible or impermissible payout volatility combination, to compensate for a selection by the party that corresponds to the impossible or impermissible payout volatility combination.
