# US 9,039,519 B2 · Electronic gaming device with auto-play functionality

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- Number: US 9,039,519 B2
- Document ID: US9039519B2
- Status: Granted
- Kind: B2
- Application number: 13/693,872
- Filed: 2012-12-04
- Published: 2014-06-05
- Granted: 2015-05-26
- Earliest claimed: 2012-12-04
- Assignees: Cadillac Jack
- Applicants: Jerish Augustine
- Inventors: Jerish Augustine
- Web page: https://patentgrep.com/patent/US9039519B2

## CPC

- G07F 17/3267: {Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games}
- G07F 17/3209: {Input means, e.g. buttons, touch screen}
- G07F 17/3227: {Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters}
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})

## Abstract

Examples disclosed herein relate to systems and methods, which may receive wagers on one or more paylines. The systems and methods may utilize one or more auto-play game functionality. The systems and methods may determine one or more payouts based on the one or more auto-play game functionality. The systems and methods may display one or more presentations based on the one or more auto-play game functionality.

## Claims

### Claim 1

An electronic gaming device comprising:
a plurality of display areas;
one or more paylines formed on at least a portion of the plurality of display areas;
a memory, the memory including one or more auto-play game play structures; and
a processor configured to initiate the one or more auto-play game play structures where the one or more auto-play game play structures are displayed on the electronic gaming device;
wherein the processor is configured to stop one or more auto-play game play structures based on a single game event which produced a predetermined credit amount winning event;
wherein the processor is configured to stop one or more auto-play game play structures based on at least one of a winning streak of a first length and a losing streak of a second length;
wherein the winning streak of the first length is based on generating winning events on a first number of consecutive spins;
wherein the losing streak of the second length is based on generating losing events on a second number of consecutive spins.

### Claim 2 (depends on 1)

The electronic gaming device of claim 1, wherein an initiated auto-play game play structure is based on one or more criteria selections.

### Claim 3 (depends on 2)

The electronic gaming device of claim 2, wherein the one or more criteria selections is based on a player's input.

### Claim 4 (depends on 2)

The electronic gaming device of claim 2, wherein the one or more criteria selections is based on one or more selections by the electronic gaming device.

### Claim 5 (depends on 1)

The electronic gaming device of claim 1, wherein the processor is further configured to stop one or more auto-play game play structures based on one or more triggering events.

### Claim 6 (depends on 1)

The electronic gaming device of claim 1, wherein the processor is further configured to stop one or more auto-play game play structures based on a stop auto-play signal.

### Claim 7 (depends on 1)

The electronic gaming device of claim 1, wherein an initiated auto-play game play structure is based on one or more profiles.

### Claim 8 (depends on 7)

The electronic gaming device of claim 7, wherein the one or more profiles is based on data from a loyalty card.

### Claim 9

A method of providing gaming options via an electronic gaming device comprising:
receiving one or more wagers on one or more paylines;
receiving one or more auto-play signals;
initiating one or more auto-play game play structures where the one or more auto-play game play structures are displayed on the electronic gaming device; and
stopping one or more auto-play game play structures based on a single game event which produced a predetermined credit amount winning event where the stopping one or more auto-play game play structures is further based on at least one of a winning streak of a first length and a losing streak of a second length;
wherein the winning streak of the first length is based on generating winning events on a first number of consecutive spins;
wherein the losing streak of the second length is based on generating losing events on a second number of consecutive spins.

### Claim 10 (depends on 9)

The method of claim 9, wherein an initiated auto-play game play structure is based on one or more criteria selections.

### Claim 11 (depends on 10)

The method of claim 10, wherein the one or more criteria selections is based on a player's input.

### Claim 12 (depends on 10)

The method of claim 10, wherein the one or more criteria selections is based on one or more selections by the electronic gaming device.

### Claim 13 (depends on 9)

The method of claim 9, further comprising stopping one or more auto-play game play structures based on one or more triggering events.

### Claim 14 (depends on 9)

The method of claim 9, further comprising stopping one or more auto-play game play structures based on a stop auto-play signal.

### Claim 15 (depends on 9)

The method of claim 9, wherein an initiated auto-play game play structure is based on one or more profiles.

### Claim 16 (depends on 15)

The method of claim 15, wherein the one or more profiles is based on data from a loyalty card.

### Claim 17

An electronic gaming system comprising:
a server including a server memory and a server processor, the server memory including one or more auto-play game play structures;
the server processor configured to initiate the one or more auto-play game play structures where the one or more auto-play game play structures are displayed on an electronic gaming device; and
wherein the server processor is configured to stop one or more auto-play game play structures based on a single game event which produced a predetermined credit amount winning event;
wherein the server processor is configured to stop one or more auto-play game play structures based on at least one of a winning streak of a first length and a losing streak of a second length;
wherein the winning streak of the first length is based on generating winning events on a first number of consecutive spins;
wherein the losing streak of the second length is based on generating losing events on a second number of consecutive spins.

### Claim 18 (depends on 17)

The electronic gaming system of claim 17, wherein an initiated auto-play game play structure is based on one or more criteria selections.

### Claim 19 (depends on 18)

The electronic gaming system of claim 18, wherein the one or more criteria selections is based on a player's input.

### Claim 20 (depends on 17)

The electronic gaming system of claim 17, wherein the server processor is further configured to stop one or more auto-play game play structures based on one or more triggering events.
