# US 9,039,508 B1 · Multi-mode multi-jurisdiction skill wagering interleaved game

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- Number: US 9,039,508 B1
- Document ID: US9039508B1
- Status: Granted
- Kind: B1
- Application number: 14/205,306
- Filed: 2014-03-11
- Published: 2015-05-28
- Granted: 2015-05-26
- Earliest claimed: 2013-11-22
- Assignees: Gamblit Gaming, LLC
- Applicants: Gamblit Gaming, LLC
- Inventors: Miles Arnone; Clifford Kaylin; Eric Meyerhofer; Frank Cire
- Web page: https://patentgrep.com/patent/US9039508B1

## CPC

- G07F 17/3241: {Security aspects of a gaming system, e.g. detecting cheating, device integrity, surveillance (computer security G06F21/00)}
- G07F 17/3211: {Display means}
- G07F 17/3225: {Data transfer within a gaming system, e.g. data sent between gaming machines and users}
- G07F 17/3227: {Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters}
- G07F 17/3237: {about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players}
- G07F 17/3244: {Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes}
- G07F 17/3288: {Betting, e.g. on live events, bookmaking}
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})

## Abstract

Methods and apparatus for a gaming system are provided. The gaming system enables a player to engage in various types of gaming depending on the jurisdiction in which the player is located. For example, depending on the jurisdiction of a player's device, the gaming system may allow the player to wager using real world currency, or virtual currency. If the player's device is located in a jurisdiction that allows gambling using real world currency, the gaming system may allow the player to place wagers using real world currency. Alternatively, if the player's device is located in a jurisdiction that does not allow gambling using real world currency, the gaming system may limit the player to placing wagers using virtual currency.

## Claims

### Claim 1

A distributed gaming system comprising:
a player's device connected to a skill wagering interleaved gaming (SW.ig) server by a network, wherein the player's device is configured to:
determine by the player's device, location information including a geographical location of the player's device;
provide to the SW.ig system via the network, the location information including the geographical location of the player's device;
receive from the SW.ig system via the network, game world control layer control logic;
install on the player's device the game world control layer control logic; and
connect the player's device via the network to a selected game world operating system (GW.OS) of the SW.ig server using the game world control layer control logic; and
the SW.ig server connected to the player's device by the network, wherein the SW.ig server is constructed to:
provide a virtual currency GW.OS configured to initiate a virtual currency wager;
provide a real currency GW.OS configured to initiate a real currency wager;
receive the location information from the player's device;
determine the geographical location of the player's device based on the location information;
select the game world control layer control logic based on the geographical location,
wherein, in a case that the geographical location of the player's device is in a jurisdiction allowing real currency wagers, the game world control layer control logic is configured to connect the player's device to the real currency GW.OS as the selected GW.OS, and
wherein, in a case that the geographical location of the player's device is in a jurisdiction not allowing real currency wagers, the game world control layer control logic is configured to connect the player's device to the virtual currency GW.OS as the selected GW.OS; and
provide to the player's device via the network, the game world control layer control logic.

### Claim 2 (depends on 1)

The distributed gaming system of claim 1,
wherein the location information comprises global positioning system (GPS) data of the player's device or network access point information of the player's device, and
wherein the SW.ig server is further constructed to determine the geographical location of the player's device based on the GPS data or the network access point information.

### Claim 3 (depends on 1)

The distributed gaming system of claim 1,
wherein the SW.ig server is further constructed to:
select an entertainment game control logic based on the geographical location; and
provide to the player's device via the network, the entertainment game control logic, and
wherein the player's device is further configured to:
receive from the SW.ig server via the network, the entertainment game control logic; and
install on the player's device the entertainment game control logic.
