# US 9,039,410 B2 · Gaming system, gamine device and method employing audio/video programming outcome presentations

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- Number: US 9,039,410 B2
- Document ID: US9039410B2
- Status: Granted
- Kind: B2
- Application number: 13/220,203
- Filed: 2011-08-29
- Published: 2011-12-22
- Granted: 2015-05-26
- Earliest claimed: 2002-04-16
- Assignees: Igt
- Applicants: Jay S. Walker; Geoffrey M. Gelman; Stephen C. Tulley; James A. Jorasch; David F. Zucker
- Inventors: Jay S. Walker; Geoffrey M. Gelman; Stephen C. Tulley; James A. Jorasch; David F. Zucker
- Web page: https://patentgrep.com/patent/US9039410B2

## CPC

- G07F 17/32: for games, toys, sports, or amusements
- G06Q 10/063: Operations research, analysis or management
- G06Q 10/06375: {Prediction of business process outcome or impact based on a proposed change}
- G06Q 20/367: {involving electronic purses or money safes}
- G07F 17/3227: {Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters}
- G07F 17/323: {wherein the player is informed, e.g. advertisements, odds, instructions}
- G07F 17/3244: {Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes}
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})
- G06Q: INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR

## Abstract

The present disclosure generally includes a gaming system which: receives a wager, upon receiving the wager, randomly generates one of a plurality of different numbers, after the random generation of the number, accesses a database that includes each of the plurality of different numbers, each different number being preassociated with one of a plurality of different audio/video segments and one of a plurality of different game results, the audio/video segments produced for a purpose other than for inclusion on the gaming device, determines which audio/video segment and game result are preassociated with the randomly generated number regardless of any player input, displays the determined audio/video output segment and the determined game result, and determines an outcome value based on the determined game result.

## Claims

### Claim 1

A slot machine comprising:
a housing;
a plurality of input devices supported by the housing, said plurality of input devices including:
(i) an acceptor of a first physical item associated with a first monetary value,
(ii) a validator configured to identify the first physical item, and
(iii) a cashout device configured to receive an input to cause an initiation of a payout associated with a credit balance;
at least one display device supported by the housing;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the plurality of input devices and the at least one display device to:
(a) receive a wager on a play of a game,
(b) upon receiving the wager, randomly generate one of a plurality of different numbers for the play of the game,
(c) after the random generation of the number, access a database that includes each of the plurality of different numbers, each different number being preassociated with one of a plurality of different audio/video segments and one of a plurality of different game outcomes, the audio/video segments produced for a purpose other than for inclusion on the gaming device,
(d) regardless of any player input and prior to displaying any game outcome for the play of the game, determine which audio/video segment and which game outcome are to be displayed based on said audio/video segment and said game outcome each being preassociated with the randomly generated number,
(e) for the play of the game, display:
(i) the determined audio/video segment, and
(ii) the determined game outcome,
(f) determine any award associated with the determined game outcome; and
(g) for the play of the game, display any determined award associated with the determined game outcome.

### Claim 2 (depends on 1)

The slot machine of claim 1, wherein the database includes information associated with elements of audio/video content previously output.

### Claim 3 (depends on 2)

The slot machine of claim 2, wherein the information is further associated with which of a plurality of awards were previously displayed.

### Claim 4 (depends on 1)

The slot machine of claim 1, wherein the audio/video segments include at least one selected from the group consisting of: a television show, an animated show, a movie and a sporting event.

### Claim 5 (depends on 1)

The slot machine of claim 1, wherein at least one of the plurality of outcomes is associated with an award having a negative value.

### Claim 6

A non-transitory computer readable medium including a plurality of instructions, which when executed by at least one processor of a slot machine, cause the at least one processor to:
(a) upon receiving a wager, deducted from a credit balance, randomly generate one of a plurality of different numbers for a play of a game, said credit balance being:
(i) increasable via:
(A) an acceptor of a first physical item associated with a first monetary value, and
(B) a validator configured to identify the first physical item, and
(ii) decreasable via a cashout device configured to receive an input to cause an initiation of a payout associated with the credit balance;
(b) after the random generation of the number, access a database that includes each of the plurality of different numbers, each different number being preassociated with one of a plurality of different audio/video segments and one of a plurality of different game outcomes, the audio/video segments produced for a purpose other than for inclusion on the gaming device;
(c) regardless of any player input and prior to displaying any game outcome for the play of the game, determine which audio/video segment and which game outcome are to be displayed based on said audio/video segment and said game outcome each being preassociated with the randomly generated number;
(d) for the play of the game, cause at least one display device to display:
(i) the determined audio/video segment, and
(ii) the determined game outcome;
(e) determine any award associated with the determined game outcome; and
(f) for the play of the game, cause the at least one display device to display any determined award associated with the determined game outcome.

### Claim 7 (depends on 6)

The non-transitory computer readable medium of claim 6, wherein the database includes information associated with elements of audio/video content previously output.

### Claim 8 (depends on 7)

The non-transitory computer readable medium of claim 7, wherein the information is further associated with which of a plurality of awards were previously displayed.

### Claim 9 (depends on 6)

The non-transitory computer readable medium of claim 6, wherein the audio/video segments include at least one selected from the group consisting of: a television show, an animated show, a movie and a sporting event.

### Claim 10 (depends on 6)

The non-transitory computer readable medium of claim 6, wherein at least one of the plurality of outcomes is associated with an award having a negative value.
