Preventing subtractive track separation
AssigneeHarmonix Music Systems, Inc.
InventorAurelio R. Ramos
Life of this patent
Estimating the term…
Abstract
Disclosed are techniques for preventing extraction of original audio tracks from a song. The techniques are executed on a game platform and involve providing a first and second audio track representing parts of a musical composition, mixing the first audio track and the second audio track to provide a mixed audio track, generating an audio modification data comprising a series of substantially random audio modifiers, and then modifying, before playback, the mixed audio track based on the audio modification data to provide a modified mixed audio track, such that subtracting the second audio track from the modified mixed audio track produces a third audio track with an audibly detectable deviation from the first audio track.
Claims17
A method for preventing filtering of original audio tracks from a song executed on a computerized game platform comprising:
- providing a first audio track representing a part of a musical composition;
- providing a second audio track representing at least one part of a musical composition, the at least one part being different than the part represented by the first track;
- mixing, at one or more processors, the first audio track and the second audio track to provide a mixed audio track;
- generating an audio modification data comprising a series of substantially random audio modifiers;
- and
- modifying, at one or more processors before playback, the mixed audio track based on the audio modification data to provide a modified mixed audio track.
A method executed on a game platform comprising:
- providing a first audio track representing a part of a musical composition;
- providing a second audio track representing at least one part of a musical composition, the at least one part being different than the part represented by the first track;
- generating an audio modification track comprising a series of substantially random audio modifiers;
- mixing, at one or more processors, the first audio track and the second audio track to provide a mixed audio track;
- and
- modifying, at one or more processors before playback, the mixed audio track based on the audio modification track.
A method executed on a game platform comprising:
- providing a first audio track representing a part of a musical composition;
- providing a second audio track representing at least one part of a musical composition, the at least one part being different than the part represented by the first track;
- mixing, at one or more processors, the first audio track and the second audio track to provide a mixed audio track;
- generating an audio modification track comprising a series of substantially random audio modifiers;
- and
- modifying, at one or more processors before playback, the mixed audio track based on the audio modification track.
A method executed on a game platform comprising:
- providing a first audio track representing a part of a musical composition;
- providing a second audio track representing at least one part of a musical composition, the at least one part being different than the part represented by the first track;
- generating an audio modification track comprising a first series of substantially random audio modifiers;
- modifying, at one or more processors before playback, the first audio track based on the audio modification track;
- modifying, at one or more processors before playback, the second audio track based on the audio modification track;
- and
- mixing, at one or more processors, the modified first audio track and the modified second audio track to provide a mixed audio track for playback.
A method for preventing filtering of original audio tracks from a song executed on a computerized game platform comprising:
- providing a first audio track representing a part of a musical composition;
- providing a second audio track representing at least one part of a musical composition, the at least one part being different than the part represented by the first track;
- generating an audio modification track comprising a series of substantially random audio modifiers;
- mixing, at one or more processors, the first audio track and the second audio track to provide a mixed audio track;
- and
- modifying, at the one or more processors before playback, the mixed audio track based on the audio modification track to provide a modified mixed audio track.
A computer program product, tangibly embodied in a computer-readable medium, for preventing filtering of original audio tracks from a song, the computer program product including executable instruction operable to cause a game platform to:
- provide two or more original audio tracks;
- mix the two or more original audio tracks to provide a mixed audio track;
- generate an audio modification track comprising a series of substantially random audio modifiers;
- and
- modify, before playback, the mixed audio track based on the audio modification track to provide a modified mixed audio track.
A computer program product, tangibly embodied in a computer-readable medium, for preventing filtering of original audio tracks from a song, the computer program product including executable instruction operable to cause a game platform to:
- provide a first audio track representing a part of a musical composition;
- provide a second audio track representing at least one part of a musical composition, the at least one part being different than the part represented by the first track;
- generate an audio modification track comprising a first series of substantially random audio modifiers;
- modify, before playback, the first audio track based on the audio modification track;
- modify, before playback, the second audio track based on the audio modification track;
- and
- mix the modified first audio track and the modified second audio track to provide a mixed audio track for playback.
A computer program product, tangibly embodied in a computer-readable medium, for preventing filtering of original audio tracks from a song, the computer program product including executable instruction operable to cause a game platform to:
- provide a first audio track representing a part of a musical composition;
- provide a second audio track representing at least one part of a musical composition, the at least one part being different than the part represented by the first track;
- generate an audio modification track comprising a series of substantially random audio modifiers;
- mix the first audio track and the second audio track to provide a mixed audio track;
- and
- modify, before playback, the mixed audio track based on the audio modification track to provide a modified mixed audio track.
A method for preventing filtering of original audio tracks from a song executed on a computerized game platform comprising:
- providing a first audio track representing a part of a musical composition;
- providing a second audio track representing at least one part of a musical composition, the at least one part being different than the part represented by the first track;
- generating an audio modification data comprising a series of substantially random audio modifiers;
- modifying, at one or more processors before playback, the first audio track based on the audio modification data to provide a modified first audio track;
- modifying, at one or more processors before playback, the second audio track based on the audio modification data to provide a modified second audio track;
- and
- mixing, at one or more processors, the first modified audio track and the second modified audio track to provide a modified mixed audio track.
Dependencies are inferred from the claim text.