Social networking and peer to peer for TVs
AssigneesSony Corporation, Sony Electronics Inc.
InventorsXiangpeng Jing, Aixin Liu, Djung N. Nguyen, Abhishek Patil
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AssigneesSony Corporation, Sony Electronics Inc.
InventorsXiangpeng Jing, Aixin Liu, Djung N. Nguyen, Abhishek Patil
Estimating the term…
A peer-to-peer (P2P) application which can be applied to TVs. The P2P application promotes a social networking aspect by allowing devices connecting to either the home mesh network and/or Internet to share contents and create common-interest channels. The P2P application does not require support from network infrastructure (e.g., no central servers), and consequently is extremely cost-effective and easy to deploy. The distributed nature of this system allows users to join or leave the network at will. It takes advantage of the local home mesh network connectivity, or existing Internet connections. A participant that tunes into a broadcast on an Internet channel is not only downloading a video stream, but also uploading it to other participants watching the program. Data mining systems capture user preferences and create personalized Internet channels on the TV using the P2P network.
System comprising at least one processor accessing instructions on at least one computer storage to configure the processor to:
System comprising at least one processor accessing instructions on at least one computer instruction device to connect to a wide area computer network and automatically seek peer to peer (P2P)-enabled audio video systems and in concert therewith build/join an infrastructureless P2P social network, such that no explicit Internet servers are required to maintain the infrastructureless P2P social network, the system including at least one display controlled by the processor, the instructions when executed by the processor configuring the processor for receiving user programming selections from a remote control, the instructions when executed by the processor configuring the processor for executing a data mining engine to derive user preferences including one or more preferred video genre, the instructions when executed by the processor configuring the processor for publishing the user preferences derived from the data mining engine as well as at least one existing audio video content of the user available to the processor in the infrastructureless P2P social network, the user preferences and content being published in meta data format to establish special personalized channels made to appear in a “content” section of a user interface presented on the display, wherein users in the infrastructureless P2P social network provide a link to their content via their social networking page allowing anyone to get first content without needing to authenticate such that the first content is openly shared between peers, and wherein to share second premium content a user must send an invitation to other users to share the premium content to restrict access to the premium content, the premium content being protected by digital rights management (DRM) being shared in the infrastructureless P2P social network only if all the users of a common group in the infrastructureless P2P social network pass DRM security authentication for displaying premium content such that the infrastructureless P2P social network is used not just by home users but also by relatively larger content providers to share movies or video programs and generate advertising data based on habits of users in the infrastructureless P2P social network.
Dependencies are inferred from the claim text.